10 lines
334 B
GDScript
10 lines
334 B
GDScript
class_name BulletEmitter extends Node2D
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@export var is_player_bullet = false
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@export var bullet_type: PackedScene
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func emit_bullets():
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var SpawnedBullet = bullet_type.instantiate()
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SpawnedBullet.is_player_bullet = is_player_bullet
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SpawnedBullet.global_position = global_position
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get_owner().get_owner().add_child(SpawnedBullet)
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