paratate/objects/bullet_emitter/bullet_emitter.gd
2025-12-14 13:05:57 -05:00

10 lines
334 B
GDScript

class_name BulletEmitter extends Node2D
@export var is_player_bullet = false
@export var bullet_type: PackedScene
func emit_bullets():
var SpawnedBullet = bullet_type.instantiate()
SpawnedBullet.is_player_bullet = is_player_bullet
SpawnedBullet.global_position = global_position
get_owner().get_owner().add_child(SpawnedBullet)