class_name BulletEmitter extends Node2D @export var is_player_bullet = false @export var bullet_type: PackedScene func emit_bullets(): var SpawnedBullet = bullet_type.instantiate() SpawnedBullet.is_player_bullet = is_player_bullet SpawnedBullet.global_position = global_position get_owner().get_owner().add_child(SpawnedBullet)