documentation pass before moving on
This commit is contained in:
parent
c6923a3133
commit
ddf3590c96
17 changed files with 84 additions and 44 deletions
|
|
@ -1,10 +1,15 @@
|
|||
class_name RingPattern
|
||||
extends BulletSpawnPattern
|
||||
## Spawns bullets evenly spaced out around a circle.
|
||||
|
||||
|
||||
@export var bullet_count: int
|
||||
@export var distance_offset: float
|
||||
## The number of bullets to spawn along the circle.
|
||||
@export var bullet_count: int = 3
|
||||
## Radius of the circle that bullets spawn along the edge of.
|
||||
@export var radius: float
|
||||
## Rotation of the entire ring pattern.
|
||||
@export_custom(0, "radians_as_degrees") var angle_offset: float
|
||||
## Rotation of each bullet's travel direction.
|
||||
@export_custom(0, "radians_as_degrees") var direction_rotation: float
|
||||
|
||||
|
||||
|
|
@ -12,5 +17,5 @@ func _spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
|
|||
for i in bullet_count:
|
||||
var angle = (float(i) / float(bullet_count)) * TAU + angle_offset + bullet_set.spawn_rotation
|
||||
var bullet = Bullet.create(preset, Vector2.from_angle(angle + direction_rotation))
|
||||
bullet.position = bullet_set.spawn_offset + Vector2.from_angle(angle) * distance_offset
|
||||
bullet.position = bullet_set.spawn_offset + Vector2.from_angle(angle) * radius
|
||||
bullet_set.add_bullet(bullet)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue