paratate/systems/bullets/spawn_patterns/ring_pattern.gd

21 lines
894 B
GDScript

class_name RingPattern
extends BulletSpawnPattern
## Spawns bullets evenly spaced out around a circle.
## The number of bullets to spawn along the circle.
@export var bullet_count: int = 3
## Radius of the circle that bullets spawn along the edge of.
@export var radius: float
## Rotation of the entire ring pattern.
@export_custom(0, "radians_as_degrees") var angle_offset: float
## Rotation of each bullet's travel direction.
@export_custom(0, "radians_as_degrees") var direction_rotation: float
func _spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
for i in bullet_count:
var angle = (float(i) / float(bullet_count)) * TAU + angle_offset + bullet_set.spawn_rotation
var bullet = Bullet.create(preset, Vector2.from_angle(angle + direction_rotation))
bullet.position = bullet_set.spawn_offset + Vector2.from_angle(angle) * radius
bullet_set.add_bullet(bullet)