luna-lunatic/objects/enemies/frab/frab.gd
2025-11-01 21:57:42 -06:00

19 lines
665 B
GDScript

extends Enemy
@export var wander_range: float
@export var max_home_distance: float
@onready var _target_pos: Vector2 = global_position
@onready var _home_pos: Vector2 = global_position
func _physics_process(delta: float) -> void:
if (global_position - _target_pos).length() < 2.0:
_target_pos = Vector2.INF
while _home_pos.distance_to(_target_pos) > max_home_distance:
_target_pos = global_position + (Vector2.RIGHT * randf() * wander_range).rotated(randf() * TAU)
#global_position = global_position.move_toward(_target_pos, move_speed * delta)
global_position += (global_position.direction_to(_target_pos)) * move_speed * delta
print(_target_pos)