extends Enemy @export var wander_range: float @export var max_home_distance: float @onready var _target_pos: Vector2 = global_position @onready var _home_pos: Vector2 = global_position func _physics_process(delta: float) -> void: if (global_position - _target_pos).length() < 2.0: _target_pos = Vector2.INF while _home_pos.distance_to(_target_pos) > max_home_distance: _target_pos = global_position + (Vector2.RIGHT * randf() * wander_range).rotated(randf() * TAU) #global_position = global_position.move_toward(_target_pos, move_speed * delta) global_position += (global_position.direction_to(_target_pos)) * move_speed * delta print(_target_pos)