new enemy work

This commit is contained in:
pennyrigate 2025-11-01 23:05:51 -04:00
parent 783fc7c877
commit 6825cd59c9
12 changed files with 241 additions and 0 deletions

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extends Enemy
func _physics_process(delta: float) -> void:
position.x += move_speed * delta
if position.x > 340.0: position.x = -22.0
func _on_timer_timeout() -> void:
shoot()

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uid://dn8flbhiqt6fv

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[gd_scene load_steps=6 format=3 uid="uid://cbjv7fecdoet5"]
[ext_resource type="Script" uid="uid://dn8flbhiqt6fv" path="res://objects/enemies/belough/belough.gd" id="1_u1v7t"]
[ext_resource type="Texture2D" uid="uid://ecb1qd6euubm" path="res://assets/graphics/belough.png" id="2_62uax"]
[sub_resource type="Animation" id="Animation_nkf7n"]
resource_name = "flap"
length = 0.3
loop_mode = 1
step = 0.0333333
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:flip_v")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.0333333, 0.133333),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [false, true]
}
[sub_resource type="Animation" id="Animation_qevrr"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:flip_v")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xotlt"]
_data = {
&"RESET": SubResource("Animation_qevrr"),
&"flap": SubResource("Animation_nkf7n")
}
[node name="Belough" type="Node2D"]
script = ExtResource("1_u1v7t")
shoot_speed = Vector2(0, 100)
shoot_variance = Vector2(0, 100)
move_speed = 100.0
metadata/_custom_type_script = "uid://d2k5tlvpqokqr"
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -5)
texture = ExtResource("2_62uax")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_xotlt")
}
autoplay = "flap"
[node name="Timer" type="Timer" parent="."]
autostart = true
[node name="Marker2D" type="Marker2D" parent="."]
unique_name_in_owner = true
position = Vector2(-5, -3)
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]