hero-mark-2/objects/enemy
Hazel Snider a2974d8dd3 the damage system refactor!
killing is now done based on groups, the same way enemies already killed
the player.

these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"

the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies

blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
..
bat.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
death_particles.tscn inflict upon EVERYONE a bloody death! 2023-01-16 02:08:35 -05:00
enemy.gd the damage system refactor! 2023-01-20 00:06:34 -05:00
enemy_climber.gd enemies now get squashed by rocks 2023-01-09 21:50:02 -05:00
enemy_move_sidesideupdown.gd use enemy parent script 2022-12-07 02:10:12 -05:00
enemy_speedup_in_range.gd the damage system refactor! 2023-01-20 00:06:34 -05:00
rolling_fiend.gd rolling fiend automatically detects floor surface and can take inside corners again 2023-01-17 18:37:01 -05:00
rolling_fiend.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
slime.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
snail.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
snake.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00
tentacle.tscn the damage system refactor! 2023-01-20 00:06:34 -05:00