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addons/godot_state_charts
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fix the player jump double-up issue, make sure compound states do not enter a child state twice if they are the default (fixes #119)
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2023-06-18 19:51:21 -04:00 |
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audio
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new shoot sound
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2023-09-12 01:14:58 -04:00 |
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autoloads
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new shoot sound
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2023-09-12 01:14:58 -04:00 |
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graphics
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new spike graphics + lab falling block
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2023-09-12 01:15:00 -04:00 |
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maps
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new spike graphics + lab falling block
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2023-09-12 01:15:00 -04:00 |
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menus
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game.gd cleaning and partial results screen implementation
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2023-09-10 19:34:04 -04:00 |
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objects
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new spike graphics + lab falling block
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2023-09-12 01:15:00 -04:00 |
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scripts
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STG-2600 redraw
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2023-09-08 22:11:48 -04:00 |
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shaders
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make electrified thing stainable
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2023-09-14 21:37:48 -04:00 |
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tilesets
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new spike graphics + lab falling block
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2023-09-12 01:15:00 -04:00 |
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ui
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added 3D Text anims
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2023-09-10 19:19:13 -04:00 |
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.gitignore
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set up exports build path and gitignore it
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2023-01-18 14:33:59 -05:00 |
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.gitlab-ci.yml.disabled
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disable CI for now
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2023-05-17 02:33:14 -04:00 |
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credits.txt
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added level restart function
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2023-01-16 03:19:06 -05:00 |
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default_bus_layout.tres
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drowning muffles and reverbs the audio
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2023-06-25 16:13:46 -04:00 |
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default_env.tres
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first commit
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2022-12-07 02:00:47 -05:00 |
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export_presets.cfg
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change apk name
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2023-05-17 03:00:44 -04:00 |
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global_palette.png
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added bone block and woeful soul palettes
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2023-05-01 14:49:15 -04:00 |
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global_palette.png.import
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added machinegun turret
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2023-01-22 01:32:59 -05:00 |
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icon.png
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first commit
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2022-12-07 02:00:47 -05:00 |
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icon.png.import
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first commit
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2022-12-07 02:00:47 -05:00 |
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project.godot
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fixed stick input
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2023-08-03 22:46:25 -04:00 |