added 3D Text anims
This commit is contained in:
parent
fe0c126d47
commit
24d94821e0
4 changed files with 382 additions and 12 deletions
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@ -38,7 +38,7 @@ extents = Vector2( 20.1613, 4.03226 )
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 128 )
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[node name="Map" type="Node2D" groups=["map"]]
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[node name="Map2" type="Node2D" groups=["map"]]
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pause_mode = 1
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script = ExtResource( 19 )
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target_time_any = 70
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@ -1,4 +1,4 @@
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[gd_scene load_steps=28 format=2]
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[gd_scene load_steps=27 format=2]
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[ext_resource path="res://objects/enemy/super_slime.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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@ -12,7 +12,6 @@
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[ext_resource path="res://maps/map.gd" type="Script" id=11]
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[ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=12]
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[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13]
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[ext_resource path="res://objects/environment/hatch/hatch.tscn" type="PackedScene" id=14]
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[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=17]
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[ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=19]
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@ -129,6 +128,7 @@ material = SubResource( 4 )
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position = Vector2( 4, 4 )
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z_index = -3
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frames = SubResource( 5 )
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frame = 1
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playing = true
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[node name="Steam" parent="." instance=ExtResource( 23 )]
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@ -136,9 +136,6 @@ position = Vector2( 27, 128 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="Hatch" parent="." instance=ExtResource( 14 )]
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position = Vector2( 40, 120 )
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[node name="Button" parent="." instance=ExtResource( 19 )]
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position = Vector2( 16, 168 )
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target_group = "a"
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@ -1,14 +1,16 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://ui/PressStart2P-Regular.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://objects/hud/3d_text.gd" type="Script" id=2]
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[ext_resource path="res://ui/Kozuka Mincho Std H.otf" type="DynamicFontData" id=3]
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[sub_resource type="DynamicFont" id=1]
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[sub_resource type="DynamicFont" id=8]
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font_data = ExtResource( 1 )
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[sub_resource type="TextMesh" id=2]
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resource_local_to_scene = true
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font = SubResource( 1 )
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text = "TEXT"
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font = SubResource( 8 )
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pixel_size = 0.05
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depth = 0.1
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@ -31,9 +33,69 @@ tracks/0/keys = {
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"update": 0,
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"values": [ Vector3( 0, 1, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("TextMesh:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 1.1, 1.5, 2 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("TextMesh:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("..:text_material")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ null ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("..:text")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "TEXT" ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("TextMesh:mesh:font:font_data")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ ExtResource( 1 ) ]
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}
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[sub_resource type="Animation" id=6]
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resource_name = "appear"
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resource_name = "Zoom Entrance"
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tracks/0/type = "value"
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tracks/0/path = NodePath("TextMesh:translation")
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tracks/0/interp = 2
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@ -47,10 +109,317 @@ tracks/0/keys = {
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"values": [ Vector3( 0, 1, -100 ), Vector3( 0, 1, 0 ) ]
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}
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[sub_resource type="SpatialMaterial" id=9]
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albedo_color = Color( 0.901961, 0.133333, 0.133333, 1 )
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metallic = 0.35
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[sub_resource type="Animation" id=10]
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resource_name = "game over"
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step = 0.025
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tracks/0/type = "value"
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tracks/0/path = NodePath("TextMesh:translation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, -3, 0 ), Vector3( 0, 1, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("TextMesh:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("TextMesh:rotation_degrees")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 180, 0 ), Vector3( 0, 0, 0 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("..:text_material")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ SubResource( 9 ) ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("..:text")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "GAME OVER!" ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("TextMesh:mesh:font:font_data")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 1 ) ]
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}
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[sub_resource type="SpatialMaterial" id=11]
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albedo_color = Color( 0.309804, 0.690196, 0.380392, 1 )
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metallic = 0.35
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metallic_specular = 0.11
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[sub_resource type="Animation" id=7]
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resource_name = "level complete"
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tracks/0/type = "value"
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tracks/0/path = NodePath("TextMesh:rotation_degrees")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3, 0.8 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 180, 0, 216 ), Vector3( 360, 0, 360 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("TextMesh:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.8, 0.9, 1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ), Vector3( 1.1, 1.1, 1.1 ), Vector3( 1, 1, 1 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("..:text_material")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ SubResource( 11 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("..:text")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "YOU WIN!" ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("TextMesh:mesh:font:font_data")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 1 ) ]
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}
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[sub_resource type="SpatialMaterial" id=12]
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albedo_color = Color( 0.439216, 0.780392, 0.658824, 1 )
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[sub_resource type="Animation" id=13]
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resource_name = "prey slaughtered"
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("TextMesh:translation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 1, 0 ), Vector3( 0, 1, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("TextMesh:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.3, 0.35, 0.4 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ), Vector3( 1.1, 1.1, 1.1 ), Vector3( 1, 1, 1 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("TextMesh:rotation_degrees")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("..:text_material")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ SubResource( 12 ) ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("TextMesh:mesh:font:font_data")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 3 ) ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("..:text")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "PREY SLAUGHTERED" ]
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}
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[sub_resource type="SpatialMaterial" id=14]
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albedo_color = Color( 0.901961, 0.619608, 0.133333, 1 )
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[sub_resource type="Animation" id=15]
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resource_name = "victory"
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("TextMesh:translation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.9 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, -3, 0 ), Vector3( 0, 1, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("TextMesh:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.9, 0.95, 1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ), Vector3( 1.1, 1.1, 1.1 ), Vector3( 1, 1, 1 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("TextMesh:rotation_degrees")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.9 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 180, 0 ), Vector3( 0, 0, 720 ) ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("..:text_material")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ SubResource( 14 ) ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("..:text")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ "VICTORY!" ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("TextMesh:mesh:font:font_data")
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tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ ExtResource( 1 ) ]
|
||||
}
|
||||
|
||||
[node name="3DText" type="ViewportContainer"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 2 )
|
||||
text = "TEXT"
|
||||
|
||||
[node name="Viewport" type="Viewport" parent="."]
|
||||
size = Vector2( 256, 192 )
|
||||
|
@ -75,6 +444,10 @@ environment = SubResource( 4 )
|
|||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="Viewport"]
|
||||
unique_name_in_owner = true
|
||||
autoplay = "appear"
|
||||
autoplay = "prey slaughtered"
|
||||
anims/RESET = SubResource( 5 )
|
||||
anims/appear = SubResource( 6 )
|
||||
"anims/Zoom Entrance" = SubResource( 6 )
|
||||
"anims/game over" = SubResource( 10 )
|
||||
"anims/level complete" = SubResource( 7 )
|
||||
"anims/prey slaughtered" = SubResource( 13 )
|
||||
anims/victory = SubResource( 15 )
|
||||
|
|
BIN
ui/Kozuka Mincho Std H.otf
Normal file
BIN
ui/Kozuka Mincho Std H.otf
Normal file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue