added 3D Text anims

This commit is contained in:
pennyrigate 2023-09-10 19:17:26 -04:00
parent fe0c126d47
commit 24d94821e0
4 changed files with 382 additions and 12 deletions

View file

@ -38,7 +38,7 @@ extents = Vector2( 20.1613, 4.03226 )
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 128 )
[node name="Map" type="Node2D" groups=["map"]]
[node name="Map2" type="Node2D" groups=["map"]]
pause_mode = 1
script = ExtResource( 19 )
target_time_any = 70

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=28 format=2]
[gd_scene load_steps=27 format=2]
[ext_resource path="res://objects/enemy/super_slime.tscn" type="PackedScene" id=1]
[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
@ -12,7 +12,6 @@
[ext_resource path="res://maps/map.gd" type="Script" id=11]
[ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=12]
[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13]
[ext_resource path="res://objects/environment/hatch/hatch.tscn" type="PackedScene" id=14]
[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=17]
[ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=19]
@ -129,6 +128,7 @@ material = SubResource( 4 )
position = Vector2( 4, 4 )
z_index = -3
frames = SubResource( 5 )
frame = 1
playing = true
[node name="Steam" parent="." instance=ExtResource( 23 )]
@ -136,9 +136,6 @@ position = Vector2( 27, 128 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="Hatch" parent="." instance=ExtResource( 14 )]
position = Vector2( 40, 120 )
[node name="Button" parent="." instance=ExtResource( 19 )]
position = Vector2( 16, 168 )
target_group = "a"

View file

@ -1,14 +1,16 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=17 format=2]
[ext_resource path="res://ui/PressStart2P-Regular.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://objects/hud/3d_text.gd" type="Script" id=2]
[ext_resource path="res://ui/Kozuka Mincho Std H.otf" type="DynamicFontData" id=3]
[sub_resource type="DynamicFont" id=1]
[sub_resource type="DynamicFont" id=8]
font_data = ExtResource( 1 )
[sub_resource type="TextMesh" id=2]
resource_local_to_scene = true
font = SubResource( 1 )
text = "TEXT"
font = SubResource( 8 )
pixel_size = 0.05
depth = 0.1
@ -31,9 +33,69 @@ tracks/0/keys = {
"update": 0,
"values": [ Vector3( 0, 1, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("TextMesh:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( 1.1, 1.5, 2 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TextMesh:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("..:text_material")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ null ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("..:text")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "TEXT" ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("TextMesh:mesh:font:font_data")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ ExtResource( 1 ) ]
}
[sub_resource type="Animation" id=6]
resource_name = "appear"
resource_name = "Zoom Entrance"
tracks/0/type = "value"
tracks/0/path = NodePath("TextMesh:translation")
tracks/0/interp = 2
@ -47,10 +109,317 @@ tracks/0/keys = {
"values": [ Vector3( 0, 1, -100 ), Vector3( 0, 1, 0 ) ]
}
[sub_resource type="SpatialMaterial" id=9]
albedo_color = Color( 0.901961, 0.133333, 0.133333, 1 )
metallic = 0.35
[sub_resource type="Animation" id=10]
resource_name = "game over"
step = 0.025
tracks/0/type = "value"
tracks/0/path = NodePath("TextMesh:translation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, -3, 0 ), Vector3( 0, 1, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("TextMesh:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TextMesh:rotation_degrees")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 180, 0 ), Vector3( 0, 0, 0 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("..:text_material")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 9 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("..:text")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "GAME OVER!" ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("TextMesh:mesh:font:font_data")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 1 ) ]
}
[sub_resource type="SpatialMaterial" id=11]
albedo_color = Color( 0.309804, 0.690196, 0.380392, 1 )
metallic = 0.35
metallic_specular = 0.11
[sub_resource type="Animation" id=7]
resource_name = "level complete"
tracks/0/type = "value"
tracks/0/path = NodePath("TextMesh:rotation_degrees")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3, 0.8 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 180, 0, 216 ), Vector3( 360, 0, 360 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("TextMesh:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.8, 0.9, 1 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ), Vector3( 1.1, 1.1, 1.1 ), Vector3( 1, 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("..:text_material")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 11 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("..:text")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "YOU WIN!" ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("TextMesh:mesh:font:font_data")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 1 ) ]
}
[sub_resource type="SpatialMaterial" id=12]
albedo_color = Color( 0.439216, 0.780392, 0.658824, 1 )
[sub_resource type="Animation" id=13]
resource_name = "prey slaughtered"
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("TextMesh:translation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 1, 0 ), Vector3( 0, 1, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("TextMesh:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.3, 0.35, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ), Vector3( 1.1, 1.1, 1.1 ), Vector3( 1, 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TextMesh:rotation_degrees")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("..:text_material")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 12 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("TextMesh:mesh:font:font_data")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 3 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("..:text")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "PREY SLAUGHTERED" ]
}
[sub_resource type="SpatialMaterial" id=14]
albedo_color = Color( 0.901961, 0.619608, 0.133333, 1 )
[sub_resource type="Animation" id=15]
resource_name = "victory"
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("TextMesh:translation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.9 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, -3, 0 ), Vector3( 0, 1, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("TextMesh:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.9, 0.95, 1 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ), Vector3( 1.1, 1.1, 1.1 ), Vector3( 1, 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("TextMesh:rotation_degrees")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.9 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 180, 0 ), Vector3( 0, 0, 720 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("..:text_material")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ SubResource( 14 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("..:text")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "VICTORY!" ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("TextMesh:mesh:font:font_data")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 1 ) ]
}
[node name="3DText" type="ViewportContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 2 )
text = "TEXT"
[node name="Viewport" type="Viewport" parent="."]
size = Vector2( 256, 192 )
@ -75,6 +444,10 @@ environment = SubResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Viewport"]
unique_name_in_owner = true
autoplay = "appear"
autoplay = "prey slaughtered"
anims/RESET = SubResource( 5 )
anims/appear = SubResource( 6 )
"anims/Zoom Entrance" = SubResource( 6 )
"anims/game over" = SubResource( 10 )
"anims/level complete" = SubResource( 7 )
"anims/prey slaughtered" = SubResource( 13 )
anims/victory = SubResource( 15 )

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ui/Kozuka Mincho Std H.otf Normal file

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