hero-mark-2/autoloads/scoreboard.gd

123 lines
3.1 KiB
GDScript

extends Node
signal _response_received
const CHECK_INTERVAL: float = 60.0
const POLL_INTERVAL: float = 0.5
var server_host: String = ""
var http: HTTPRequest = null
## True if there is currently a request processing.
var waiting_for_response: bool = false
## True if the last request failed and the result is not valid.
var errored: bool = false
var _response_code: int = -1
var _response_body: String = ""
class ScoreEntry:
var score: int
var time: int
var difficulty: int
func _init(score: int, time: int, difficulty: int) -> void:
self.score = score
self.time = time
self.difficulty = difficulty
static func from_dict(dict: Dictionary) -> ScoreEntry:
return ScoreEntry.new(dict.score, dict.time, dict.difficulty)
func _ready() -> void:
var file = File.new()
file.open("res://scoreboard_host.txt", File.READ)
server_host = file.get_line()
file.close()
http = HTTPRequest.new()
http.download_chunk_size = 4096
http.timeout = 10.0
http.use_threads = true
http.connect("request_completed", self, "_on_request_completed")
add_child(http)
func _on_request_completed(result: int, response_code: int, headers: PoolStringArray, body: PoolByteArray) -> void:
if result != OK:
errored = true
else:
errored = false
_response_code = response_code
_response_body = body.get_string_from_utf8()
waiting_for_response = false
emit_signal("_response_received")
func is_name_free(player_name: String, id: int) -> bool:
if waiting_for_response:
yield(self, "_response_received")
var err = http.request(server_host + "/api/players/" + player_name)
if err != OK:
errored = true
return false
waiting_for_response = true
yield(self, "_response_received")
if _response_code == HTTPClient.RESPONSE_NOT_FOUND or _response_body.to_int() == id:
return true
return false
func touch_name(player_name: String, id: int) -> void:
if waiting_for_response:
yield(self, "_response_received")
var err = http.request(
server_host + "/api/players/%s/%d" % [player_name, id],
[], true, HTTPClient.METHOD_POST
)
if err != OK:
errored = true
return
waiting_for_response = true
func submit_score(level: String, entry: ScoreEntry) -> bool:
if waiting_for_response:
yield(self, "_response_received")
var err = http.request(
server_host + "/api/scores/%s/%s/%d/%d/%d" % [
level, Options.scoreboard_name,
entry.score, entry.time, entry.difficulty
],
[], true, HTTPClient.METHOD_POST
)
if err != OK:
errored = true
return false
waiting_for_response = true
yield(self, "_response_received")
if errored or _response_code != HTTPClient.RESPONSE_OK:
return false
return true
func get_scores(level: String) -> Dictionary:
if waiting_for_response:
yield(self, "_response_received")
var err = http.request(server_host + "/api/scores/%s" % level)
if err != OK:
errored = true
return {}
waiting_for_response = true
yield(self, "_response_received")
if not errored and _response_code == HTTPClient.RESPONSE_OK:
var dict = parse_json(_response_body)
var scores = {}
for player in dict.keys():
scores[player] = ScoreEntry.from_dict(dict[player])
return scores
return {}