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boss
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All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd
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2023-02-25 23:44:13 -05:00 |
antlion.gd
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add antlion
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2023-02-01 14:13:10 -05:00 |
antlion.tscn
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shaders folder!
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2023-03-08 01:07:24 -05:00 |
bat.tscn
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shaders folder!
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2023-03-08 01:07:24 -05:00 |
bone_particle.tscn
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skeleton proper death sound, better bone particles
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2023-01-21 00:39:01 -05:00 |
constant_bleed.tscn
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done with the scrump
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2023-02-20 23:28:34 -05:00 |
cop.gd
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cops only shoot characters on the same screen as them (fixes issue #79)
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2023-04-13 11:16:04 -04:00 |
cop.tscn
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adjusted muzzle flash duration
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2023-03-24 23:38:52 -04:00 |
death_particles.tscn
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more blood!
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2023-03-25 13:39:11 -04:00 |
enemy.gd
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fix console errors from audio thing in enemies, exported death sound property
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2023-04-13 15:22:02 -04:00 |
enemy_arrow.tscn
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shaders folder!
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2023-03-08 01:07:24 -05:00 |
enemy_jump.gd
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rounded jumping spider sprite global position
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2023-01-25 21:13:47 -05:00 |
enemy_move_diagonal.gd
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made move direction export actually work
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2023-03-09 22:18:27 -05:00 |
enemy_move_sidesideupdown.gd
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debug drawing of moving enemy paths
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2023-03-22 02:59:12 -04:00 |
enemy_speedup_in_range.gd
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sed magic: fixeth the great 'boundry' misprint
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2023-03-08 17:27:08 -05:00 |
explosion.gd
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All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd
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2023-02-25 23:44:13 -05:00 |
explosion.tscn
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add mine that explodes on contact with player, shot by arrow, or other mine's explosions
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2023-02-17 15:18:31 -05:00 |
ghost.gd
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add ghost
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2023-01-27 05:54:28 -05:00 |
ghost.png.import
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add ghost
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2023-01-27 05:54:28 -05:00 |
ghost.tscn
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shaders folder!
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2023-03-08 01:07:24 -05:00 |
ghost_scholar.gd
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should've called this game Boogit add objects/enemy/! Haunted Housegit add objects/enemy/!
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2023-04-13 15:22:32 -04:00 |
ghost_scholar.tscn
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should've called this game Boogit add objects/enemy/! Haunted Housegit add objects/enemy/!
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2023-04-13 15:22:32 -04:00 |
hellarcher.tscn
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im too lazy to do commit messages right now
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2023-04-17 02:50:35 -04:00 |
jumping_spider.tscn
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added music to canopy
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2023-01-26 03:43:30 -05:00 |
laser_wall.gd
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added switch action to turn off laser
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2023-04-13 11:16:03 -04:00 |
laser_wall.tscn
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added glowy eye to emitter
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2023-04-07 14:47:08 -04:00 |
mine.gd
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add mine that explodes on contact with player, shot by arrow, or other mine's explosions
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2023-02-17 15:18:31 -05:00 |
mine.tscn
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add mine that explodes on contact with player, shot by arrow, or other mine's explosions
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2023-02-17 15:18:31 -05:00 |
robosnake.tscn
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add rust inc
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2023-03-01 18:58:44 -05:00 |
robot_die.gd
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renamed tin_die to robot_die
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2023-03-09 22:18:28 -05:00 |
roboturret.gd
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made it so roboturret can be flipped in editor
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2023-03-13 00:53:34 -04:00 |
roboturret.tscn
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made it so roboturret can be flipped in editor
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2023-03-13 00:53:34 -04:00 |
roboturret_die.tscn
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roboturret death particles
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2023-03-09 22:18:28 -05:00 |
roboturret_proj.tscn
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put on separate layer so doesnt collide with spikes
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2023-03-13 00:53:35 -04:00 |
rolling_fiend.gd
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rolling fiend freezes when time is slowed down
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2023-03-07 19:03:46 -05:00 |
rolling_fiend.tscn
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shaders folder!
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2023-03-08 01:07:24 -05:00 |
rolling_saw.tscn
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make rolling saw unkillable (closes #71)
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2023-03-13 01:41:49 -04:00 |
skelarcher.gd
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removed unnecessary shootpos variable
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2023-03-01 18:54:49 -05:00 |
skelarcher.tscn
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fixed issue where skelarchers turned into hellarchers
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2023-04-17 16:30:31 -04:00 |
slime.gd
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slime particles!
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2023-03-22 02:11:10 -04:00 |
slime.tscn
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slime particles!
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2023-03-22 02:11:10 -04:00 |
slime_particles.tscn
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adjusted amount of slime splatter
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2023-04-13 13:24:38 -04:00 |
snail.tscn
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made enemies meaner
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2023-02-21 16:41:37 -05:00 |
snake.tscn
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shaders folder!
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2023-03-08 01:07:24 -05:00 |
spider.gd
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make spider boundaries relative and clamp to the ceiling
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2023-01-22 12:42:01 -05:00 |
spider.tscn
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adjusted jumping spider time
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2023-01-22 22:54:15 -05:00 |
steam.gd
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make the steam more fair
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2023-03-03 20:28:10 -05:00 |
steam.tscn
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changed default on time value
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2023-03-13 00:53:34 -04:00 |
tentacle.tscn
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the damage system refactor!
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2023-01-20 00:06:34 -05:00 |
tin.gd
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remove tin-specific death code from enemy_move_diagonal.gd, use deferred died signal connection instead to avoid errors from adding physics bodies outside idle time
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2023-02-22 16:04:50 -05:00 |
tin.tscn
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tin particles put on dynamic layer
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2023-03-09 22:18:29 -05:00 |
tin_die.tscn
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tin particles put on dynamic layer
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2023-03-09 22:18:29 -05:00 |