12 lines
No EOL
336 B
Text
12 lines
No EOL
336 B
Text
shader_type canvas_item;
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uniform float offset = 1.5;
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uniform float speed = 0.5;
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uniform float waves = 2.0;
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uniform float color_amount = 0.2;
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void fragment() {
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vec2 uv = SCREEN_UV;
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uv.x += floor(sin(TIME * speed - SCREEN_UV.y * waves) * offset) * SCREEN_PIXEL_SIZE.x;
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COLOR = mix(texture(SCREEN_TEXTURE, uv), COLOR, color_amount);
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} |