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892c3c80f9
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should've called this game Boogit add objects/enemy/! Haunted Housegit add objects/enemy/!
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2023-04-13 15:22:32 -04:00 |
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9864a042dd
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fix console errors from audio thing in enemies, exported death sound property
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2023-04-13 15:22:02 -04:00 |
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pennyrigate
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25149b376d
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adjusted amount of slime splatter
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2023-04-13 13:24:38 -04:00 |
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pennyrigate
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8ac962d855
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cops only shoot characters on the same screen as them (fixes issue #79)
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2023-04-13 11:16:04 -04:00 |
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pennyrigate
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3e51a5062f
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added switch action to turn off laser
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2023-04-13 11:16:03 -04:00 |
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pennyrigate
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408c1062ed
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added glowy eye to emitter
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2023-04-07 14:47:08 -04:00 |
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pennyrigate
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739eb6e48a
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added ms.x
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2023-04-04 02:51:16 -04:00 |
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pennyrigate
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139a6c50de
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more blood!
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2023-03-25 13:39:11 -04:00 |
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pennyrigate
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c67d1ca257
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sg's devastating arrows debone cops
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2023-03-25 13:36:04 -04:00 |
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pennyrigate
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57d1e6317a
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laser wall collision layers changed so the pigs would not stop lasers
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2023-03-25 00:55:21 -04:00 |
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02eb7ece33
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laser wall fixes
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2023-03-25 00:16:30 -04:00 |
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pennyrigate
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ee7b21141b
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adjusted muzzle flash duration
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2023-03-24 23:38:52 -04:00 |
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659e812189
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give the pigs' guns a little more BANG for their buck HAHAHAHAHAHAHAHAHAHA
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2023-03-24 21:22:39 -04:00 |
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pennyrigate
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96e5b8f34c
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shortened sight and added to cop and enemy groups
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2023-03-24 18:48:25 -04:00 |
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9a5d19789c
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piggy fixies! :)
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2023-03-22 15:05:50 -04:00 |
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563bb46a44
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debug drawing of moving enemy paths
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2023-03-22 02:59:12 -04:00 |
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pennyrigate
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5862958924
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slime particles!
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2023-03-22 02:11:10 -04:00 |
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0a5c111615
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added the pigs
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2023-03-22 02:07:49 -04:00 |
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5a9751946c
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add noise shader to laser graphics
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2023-03-21 17:19:41 -04:00 |
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90cc0f0550
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make still moving enemies not vibrate
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2023-03-21 17:19:41 -04:00 |
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35777da5fb
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make rolling saw unkillable (closes #71)
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2023-03-13 01:41:49 -04:00 |
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pennyrigate
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1701d66c4e
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put on separate layer so doesnt collide with spikes
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2023-03-13 00:53:35 -04:00 |
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pennyrigate
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67997de4a6
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changed default on time value
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2023-03-13 00:53:34 -04:00 |
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pennyrigate
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6a180c4f0c
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made it so roboturret can be flipped in editor
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2023-03-13 00:53:34 -04:00 |
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pennyrigate
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00558c3e13
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roboturret resets timer when offscreen
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2023-03-09 22:18:29 -05:00 |
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pennyrigate
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feef4019a4
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tin particles put on dynamic layer
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2023-03-09 22:18:29 -05:00 |
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pennyrigate
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8d81f986aa
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roboturret death particles
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2023-03-09 22:18:28 -05:00 |
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pennyrigate
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1be92824ef
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roboturret has hue shifting eye
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2023-03-09 22:18:28 -05:00 |
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pennyrigate
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51a3214407
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renamed tin_die to robot_die
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2023-03-09 22:18:28 -05:00 |
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pennyrigate
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a5302367de
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made move direction export actually work
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2023-03-09 22:18:27 -05:00 |
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pennyrigate
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0454ec21b8
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add rolling saw
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2023-03-09 22:18:27 -05:00 |
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7020914046
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sed magic: fixeth the great 'boundry' misprint
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2023-03-08 17:27:08 -05:00 |
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pennyrigate
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f1e7f136f8
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shaders folder!
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2023-03-08 01:07:24 -05:00 |
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d74c82cd56
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rolling fiend hitbox solidification protocol, difficulty superposition finally collapsed
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2023-03-07 21:30:46 -05:00 |
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pennyrigate
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9e813ca076
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rolling fiend freezes when time is slowed down
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2023-03-07 19:03:46 -05:00 |
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pennyrigate
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51eeef3941
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adjusted hitboxes so that *one* star in mountain is possible again
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2023-03-06 16:49:26 -05:00 |
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d518dce44d
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make the steam more fair
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2023-03-03 20:28:10 -05:00 |
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pennyrigate
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8a210d1da1
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steam fizzles out when turned off
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2023-03-03 17:59:54 -05:00 |
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pennyrigate
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34b447cff1
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added a button :D
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2023-03-03 00:01:02 -05:00 |
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pennyrigate
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0b39769e1f
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rolling fiend defaults to counterclockwise motion again
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2023-03-02 22:13:06 -05:00 |
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pennyrigate
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52f856ad6b
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adjusted roboturret turn speed
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2023-03-02 22:12:11 -05:00 |
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pennyrigate
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2a9fcd17a1
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add rust inc
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2023-03-01 18:58:44 -05:00 |
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pennyrigate
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ab992ae383
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arrows no longer border corners
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2023-03-01 18:54:50 -05:00 |
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pennyrigate
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e862aed89a
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removed unnecessary shootpos variable
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2023-03-01 18:54:49 -05:00 |
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pennyrigate
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55ecaefb72
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added robo animation
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2023-03-01 18:54:49 -05:00 |
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95da126f17
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laser wall enemy
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2023-03-01 04:38:41 -05:00 |
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pennyrigate
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e1a30188a6
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All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd
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2023-02-25 23:44:13 -05:00 |
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30cfad6e7e
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steam barrier enemy
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2023-02-24 21:53:07 -05:00 |
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153f11aea2
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rolling fiend mark 3....
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2023-02-24 17:37:39 -05:00 |
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b31344a718
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remove tin-specific death code from enemy_move_diagonal.gd, use deferred died signal connection instead to avoid errors from adding physics bodies outside idle time
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2023-02-22 16:04:50 -05:00 |
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