e1b5c498f3
fix projectiles not killing player
2023-05-10 14:34:03 -04:00
0c9528c7c1
make arrows collide with dynamic objects ( closes #61 )
2023-03-22 13:28:16 -04:00
094584e1b7
fix another arrow crash ( closes #72 )
2023-03-22 11:53:16 -04:00
57b341f515
another week, another OUTSiDE iDle TIMEgit statusgit status console error squelched
2023-03-08 19:18:26 -05:00
c577f0a57c
fix crash when arrows collide with multiple things at once ( fixes #50 )
2023-02-17 12:37:53 -05:00
e04c1f3bf5
boss behavior stuff
2023-02-16 18:44:17 -05:00
pennyrigate
85f3a0af08
start work on boss1
2023-02-16 00:07:31 -05:00
penelope
8e08495b03
fixed bug where arrows wouldnt spawn when player was on a different y sector
2023-01-27 01:59:30 -05:00
26fe0173e4
switch to GLES2 renderer
2023-01-24 16:42:18 -05:00
e2452ed14c
another day, another add_child made deferred
2023-01-22 12:41:19 -05:00
b1beffd97b
skeleton proper death sound, better bone particles
2023-01-21 00:39:01 -05:00
30d7e84a46
spark particles when an arrow collides with tiles or is blocked
2023-01-21 00:05:40 -05:00
pennyrigate
14c1f4e7e7
added skelarcher
2023-01-20 18:05:39 -05:00
a2974d8dd3
the damage system refactor!
...
killing is now done based on groups, the same way enemies already killed
the player.
these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"
the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies
blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
8212e44044
arrow dust particles UwU
2023-01-16 07:29:53 -05:00
pennyrigate
b53c776021
arrows now get deleted when offscreen
2022-12-19 16:41:00 -05:00
pennyrigate
2d3fc72ebe
added bow
2022-12-17 22:47:46 -05:00