Update to godot 3.6
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@ -114,7 +114,6 @@ Ngio="*res://autoloads/ngio.gd"
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[debug]
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[debug]
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gdscript/warnings/unused_argument=false
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gdscript/warnings/unused_argument=false
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gdscript/warnings/return_value_discarded=false
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shapes/collision/shape_color=Color( 0.564706, 0, 0.701961, 0.188235 )
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shapes/collision/shape_color=Color( 0.564706, 0, 0.701961, 0.188235 )
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shapes/collision/contact_color=Color( 0.101961, 1, 0.176471, 0.8 )
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shapes/collision/contact_color=Color( 0.101961, 1, 0.176471, 0.8 )
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shapes/collision/draw_2d_outlines=false
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shapes/collision/draw_2d_outlines=false
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