break the glass!!

This commit is contained in:
Haze Weathers 2025-01-06 05:22:40 -05:00
parent 79bb0b1323
commit ddd3728704
2 changed files with 22 additions and 1 deletions

View file

@ -2,6 +2,8 @@ extends "res://maps/map.gd"
const Text3D = preload("res://objects/hud/3d_text.tscn")
var speccy_will_yell: bool = true
func _ready():
Game.current_sector = Vector2.ZERO
@ -10,6 +12,7 @@ func _on_2600_entered_phase(phase):
2:
Audio.play_sound(Audio.a_glass_crack,Audio.ac_mech_hurt)
$DelayedArrow2.start()
speccy_will_yell = false
3:
Audio.play_sound(Audio.a_glass_break,Audio.ac_mech_hurt)
$DelayedArrow3.start()
@ -34,3 +37,8 @@ func _on_ExitTimer_timeout():
Game.change_map(LevelData.levels[Game.current_level].scene)
else:
Game.change_map(load("res://menus/level_select_scholar.tscn"))
func _on_SpeccyTimer_timeout() -> void:
if speccy_will_yell:
$Speccy.appear()