the start of marathon mode
This commit is contained in:
parent
83f0bccd9a
commit
d06acf2522
18 changed files with 607 additions and 26 deletions
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@ -1,8 +1,10 @@
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class_name MainMenu
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extends Node
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onready var continue_button = $Panel/Continue
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func _ready():
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Game.marathon_mode = false
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Fade.fade_in(Options.transition_speed_secs)
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#Grey out continue if no save files
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yield(get_tree(),"idle_frame")
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@ -12,28 +14,34 @@ func _ready():
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$Panel/Body/GreyedContinue.visible = true
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continue_button.visible = false
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$Panel/FileSelect.grab_focus()
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if Game.last_mm_button != null:
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get_node(Game.last_mm_button).grab_focus()
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Vector2( 0.83205, 0.5547 )
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func _on_Continue_button_down():
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Game.last_mm_button = "Panel/Continue"
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
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func _on_FileSelect_button_down():
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Game.last_mm_button = @"Panel/FileSelect"
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = load("res://menus/file_select.tscn").instance()
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func _on_Exit_button_down():
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Game.last_mm_button = @"Panel/FileSelect"
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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get_tree().quit()
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func _on_SoundTest_button_down():
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Game.last_mm_button = @"Panel/SoundTest"
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = load("res://menus/sound_test.tscn").instance()
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@ -41,12 +49,21 @@ func _on_SoundTest_button_down():
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func _on_HighScores_button_down() -> void:
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Game.last_mm_button = @"Panel/HighScores"
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = load("res://menus/scoreboards.tscn").instance()
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func _on_Options_button_down() -> void:
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Game.last_mm_button = @"Panel/Options"
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = load("res://menus/options_menu.tscn").instance()
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func _on_MarathonMode_button_down() -> void:
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Game.last_mm_button = @"Panel/MarathonMode"
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = load("res://menus/marathon_start.tscn").instance()
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@ -247,6 +247,8 @@ align = 1
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[connection signal="button_down" from="Panel/FileSelect" to="." method="_on_FileSelect_button_down"]
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[connection signal="button_down" from="Panel/FileSelect" to="MenuSounds" method="play_confirm_sound"]
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[connection signal="focus_entered" from="Panel/FileSelect" to="MenuSounds" method="play_select_sound"]
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[connection signal="button_down" from="Panel/MarathonMode" to="." method="_on_MarathonMode_button_down"]
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[connection signal="button_down" from="Panel/MarathonMode" to="MenuSounds" method="play_confirm_sound"]
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[connection signal="focus_entered" from="Panel/MarathonMode" to="MenuSounds" method="play_select_sound"]
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[connection signal="focus_entered" from="Panel/Augmentations" to="MenuSounds" method="play_select_sound"]
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[connection signal="button_down" from="Panel/Options" to="." method="_on_Options_button_down"]
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19
menus/marathon_results.gd
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19
menus/marathon_results.gd
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@ -0,0 +1,19 @@
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extends Control
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onready var score: Label = $"%Score"
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onready var shards: Label = $"%Shards"
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func _ready() -> void:
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Audio.play_music(load("res://audio/music/rumble_revolution_demo.ogg"))
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score.text = score.text % Game.marathon_score
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shards.text = shards.text % Game.marathon_shards
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Fade.fade_in()
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func _input(event: InputEvent) -> void:
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if Input.is_action_just_pressed("ui_accept"):
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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Game.change_map(load("res://menus/marathon_start.tscn"))
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77
menus/marathon_results.tscn
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77
menus/marathon_results.tscn
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=2]
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[ext_resource path="res://menus/marathon_results.gd" type="Script" id=3]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=4]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/color_1 = Color( 1, 0.709804, 0.380392, 1 )
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shader_param/color_2 = Color( 0.345098, 0.945098, 0.905882, 1 )
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shader_param/checker_size = Vector2( 24, 24 )
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shader_param/pan_speed = Vector2( 8, 12 )
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shader_param/cycle_speed = Vector2( 4, 4 )
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shader_param/cycle_alternation = Vector2( 4, 4 )
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shader_param/uv_transform = Transform2D( 1, 0, 1, 1, 0, 0 )
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[node name="MarathonResults" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 2 )
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script = ExtResource( 3 )
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[node name="Background" type="ColorRect" parent="."]
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material = SubResource( 1 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="Panel" type="Panel" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -60.0
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margin_top = -32.0
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margin_right = 60.0
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margin_bottom = 38.0
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[node name="Label" type="Label" parent="Panel"]
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material = ExtResource( 4 )
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anchor_right = 1.0
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margin_bottom = 22.0
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text = "Good Job!"
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align = 1
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valign = 1
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[node name="Score" type="Label" parent="Panel"]
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unique_name_in_owner = true
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material = ExtResource( 4 )
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anchor_right = 1.0
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margin_left = 4.0
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margin_top = 24.0
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margin_right = -4.0
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margin_bottom = 46.0
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text = "Score: %05d"
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align = 1
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valign = 1
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[node name="Shards" type="Label" parent="Panel"]
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unique_name_in_owner = true
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material = ExtResource( 4 )
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anchor_right = 1.0
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margin_left = 4.0
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margin_top = 46.0
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margin_right = -4.0
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margin_bottom = 68.0
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text = "got %d shards!"
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align = 1
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valign = 1
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[node name="ComingSoon" type="Label" parent="."]
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material = ExtResource( 4 )
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margin_top = 16.0
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margin_right = 256.0
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margin_bottom = 39.0
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text = "Wow you done did it!"
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align = 1
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89
menus/marathon_select_lives.gd
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89
menus/marathon_select_lives.gd
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@ -0,0 +1,89 @@
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extends Button
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const INFINITY_SIGIL := "▬↨"
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var delay := 1.0
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var cooldown := 0.0
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onready var back_arrow: TextureRect = $"../BackArrow"
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onready var next_arrow: TextureRect = $"../NextArrow"
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func _ready() -> void:
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_update_display()
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func _process(delta: float) -> void:
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if not has_focus():
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return
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if Input.is_action_pressed("ui_left"):
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if cooldown <= 0.0:
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cooldown = delay
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delay *= 0.5
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if Game.use_lives:
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Game.marathon_lives -= 1
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if Game.marathon_lives < 0:
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Game.use_lives = false
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cooldown = INF
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else:
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Game.use_lives = true
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Game.marathon_lives = 999
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cooldown -= delta
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_update_display()
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elif Input.is_action_pressed("ui_right"):
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if cooldown <= 0.0:
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cooldown = delay
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delay *= 0.5
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if Game.use_lives:
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Game.marathon_lives += 1
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if Game.marathon_lives > 999:
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Game.use_lives = false
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cooldown = INF
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else:
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Game.use_lives = true
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Game.marathon_lives = 0
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cooldown -= delta
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_update_display()
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else:
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cooldown = 0.0
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delay = 1.0
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func _update_display() -> void:
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if Game.use_lives:
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text = "%03d" % Game.marathon_lives
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else:
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text = INFINITY_SIGIL
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#func _gui_input(event: InputEvent) -> void:
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# if event.is_action_pressed("ui_left"):
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# if Game.use_lives:
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# Game.marathon_lives -= 1
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# if Game.marathon_lives < 0:
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# Game.use_lives = false
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# else:
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# Game.use_lives = true
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# Game.marathon_lives = 999
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# if event.is_action_pressed("ui_right"):
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# if Game.use_lives:
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# Game.marathon_lives += 1
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# if Game.marathon_lives > 999:
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# Game.use_lives = false
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# else:
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# Game.use_lives = true
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# Game.marathon_lives = 0
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# _update_display()
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func _on_focus_entered() -> void:
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back_arrow.visible = true
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next_arrow.visible = true
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func _on_focus_exited() -> void:
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back_arrow.visible = false
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next_arrow.visible = false
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49
menus/marathon_start.gd
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49
menus/marathon_start.gd
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extends Control
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const DISABLED_COLOR := Color(0xb0b0b0ff)
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onready var difficulty_buttons := [
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$"%BeginnerButton",
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$"%AdvancedButton",
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$"%AdvancedButton",
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$"%ProfessionalButton",
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]
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func _ready() -> void:
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Fade.fade_in(0.4)
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Audio.play_music(load("res://audio/music/rumble_revolution_demo.ogg"))
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yield(get_tree(), "idle_frame")
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difficulty_buttons[Game.difficulty].grab_focus()
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func _input(event: InputEvent) -> void:
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if Input.is_action_just_pressed("ui_accept") or Input.is_action_just_pressed("pause"):
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Game.marathon_mode = true
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Game.lives = Game.marathon_lives
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Game.marathon_score = 0
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Game.marathon_shards = 0
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Game.marathon_deaths = 0
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Game.current_level = LevelData.marathon_start
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Game.change_map(LevelData.levels[Game.current_level].scene)
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elif Input.is_action_just_pressed("ui_cancel"):
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Game.marathon_mode = false
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Game.current_level = 0
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.change_scene(load("res://menus/main_menu.tscn").instance())
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func _set_difficulty(difficulty: int) -> void:
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var use_lives := Game.use_lives
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Game.difficulty = difficulty
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Game.use_lives = use_lives
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for b in difficulty_buttons:
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b.get_parent().modulate = DISABLED_COLOR
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difficulty_buttons[difficulty].get_parent().modulate = Color.white
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func _on_DifficultySelect_focus_entered() -> void:
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difficulty_buttons[Game.difficulty].grab_focus()
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250
menus/marathon_start.tscn
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250
menus/marathon_start.tscn
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=2]
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[ext_resource path="res://menus/marathon_start.gd" type="Script" id=3]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=5]
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[ext_resource path="res://graphics/hud/file_select_arrow.png" type="Texture" id=6]
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[ext_resource path="res://ui/2ndpuberty_scholar_outline.fnt" type="BitmapFont" id=7]
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[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=8]
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[ext_resource path="res://graphics/hud/pause_arrow.png" type="Texture" id=9]
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[ext_resource path="res://menus/marathon_select_lives.gd" type="Script" id=10]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/color_1 = Color( 0.815686, 0.917647, 0.462745, 1 )
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shader_param/color_2 = Color( 0.152941, 0.772549, 0.356863, 1 )
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shader_param/checker_size = Vector2( 24, 24 )
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shader_param/pan_speed = Vector2( 8, 12 )
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shader_param/cycle_speed = Vector2( 4, 4 )
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shader_param/cycle_alternation = Vector2( 4, 4 )
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shader_param/uv_transform = Transform2D( 1, 0, 1, 1, 0, 0 )
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[sub_resource type="ShaderMaterial" id=2]
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shader = ExtResource( 8 )
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shader_param/speed = Vector2( 4, 0 )
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shader_param/ammount = Vector2( 2, 0 )
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shader_param/offset = Vector2( 0, 0 )
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shader_param/delay = Vector2( 0, 0 )
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[sub_resource type="ShaderMaterial" id=3]
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shader = ExtResource( 8 )
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shader_param/speed = Vector2( 4, 0 )
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shader_param/ammount = Vector2( 2, 0 )
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shader_param/offset = Vector2( 0, 0 )
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shader_param/delay = Vector2( 4, 0 )
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[node name="MarathonStart" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 2 )
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script = ExtResource( 3 )
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[node name="Background" type="ColorRect" parent="."]
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material = SubResource( 1 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="PressStart" type="Label" parent="."]
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material = ExtResource( 5 )
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anchor_right = 1.0
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margin_top = 160.0
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margin_bottom = 182.0
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theme = ExtResource( 2 )
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text = "Press start to begin"
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align = 1
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valign = 1
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[node name="FlavorText" type="Label" parent="."]
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material = ExtResource( 5 )
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anchor_right = 1.0
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margin_top = 8.0
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margin_bottom = 31.0
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theme = ExtResource( 2 )
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text = "Begin your adventure...
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in revolution 2083 world"
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align = 1
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valign = 1
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[node name="DifficultySelect" type="PanelContainer" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -112.0
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margin_top = -48.0
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margin_right = 112.0
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focus_mode = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="DifficultySelect"]
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margin_left = 3.0
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margin_top = 3.0
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margin_right = 221.0
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margin_bottom = 45.0
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[node name="DiffcultySelect" type="Label" parent="DifficultySelect/VBoxContainer"]
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material = ExtResource( 5 )
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margin_right = 218.0
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margin_bottom = 14.0
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rect_min_size = Vector2( 0, 14 )
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text = "difficulty select:"
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align = 1
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valign = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="DifficultySelect/VBoxContainer"]
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margin_top = 18.0
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margin_right = 218.0
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margin_bottom = 42.0
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custom_constants/separation = 8
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alignment = 1
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[node name="Beginner" type="VBoxContainer" parent="DifficultySelect/VBoxContainer/HBoxContainer"]
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margin_left = 41.0
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margin_right = 76.0
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margin_bottom = 24.0
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custom_constants/separation = 2
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[node name="Label" type="Label" parent="DifficultySelect/VBoxContainer/HBoxContainer/Beginner"]
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margin_right = 35.0
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margin_bottom = 10.0
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custom_fonts/font = ExtResource( 7 )
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text = "Sweet"
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[node name="BeginnerButton" type="TextureButton" parent="DifficultySelect/VBoxContainer/HBoxContainer/Beginner"]
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unique_name_in_owner = true
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margin_left = 17.0
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margin_top = 12.0
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margin_right = 17.0
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margin_bottom = 24.0
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rect_min_size = Vector2( 0, 12 )
|
||||
focus_neighbour_right = NodePath("../../Advanced/AdvancedButton")
|
||||
size_flags_horizontal = 4
|
||||
texture_focused = ExtResource( 6 )
|
||||
expand = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="Advanced" type="VBoxContainer" parent="DifficultySelect/VBoxContainer/HBoxContainer"]
|
||||
margin_left = 84.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 24.0
|
||||
custom_constants/separation = 2
|
||||
|
||||
[node name="Label" type="Label" parent="DifficultySelect/VBoxContainer/HBoxContainer/Advanced"]
|
||||
margin_right = 35.0
|
||||
margin_bottom = 10.0
|
||||
custom_fonts/font = ExtResource( 7 )
|
||||
text = "Spicy"
|
||||
|
||||
[node name="AdvancedButton" type="TextureButton" parent="DifficultySelect/VBoxContainer/HBoxContainer/Advanced"]
|
||||
unique_name_in_owner = true
|
||||
margin_left = 17.0
|
||||
margin_top = 12.0
|
||||
margin_right = 17.0
|
||||
margin_bottom = 24.0
|
||||
rect_min_size = Vector2( 0, 12 )
|
||||
focus_neighbour_left = NodePath("../../Beginner/BeginnerButton")
|
||||
focus_neighbour_right = NodePath("../../Professional/ProfessionalButton")
|
||||
size_flags_horizontal = 4
|
||||
texture_focused = ExtResource( 6 )
|
||||
expand = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="Professional" type="VBoxContainer" parent="DifficultySelect/VBoxContainer/HBoxContainer"]
|
||||
margin_left = 127.0
|
||||
margin_right = 176.0
|
||||
margin_bottom = 24.0
|
||||
custom_constants/separation = 2
|
||||
|
||||
[node name="Label" type="Label" parent="DifficultySelect/VBoxContainer/HBoxContainer/Professional"]
|
||||
margin_right = 49.0
|
||||
margin_bottom = 10.0
|
||||
custom_fonts/font = ExtResource( 7 )
|
||||
text = "Pungent"
|
||||
|
||||
[node name="ProfessionalButton" type="TextureButton" parent="DifficultySelect/VBoxContainer/HBoxContainer/Professional"]
|
||||
unique_name_in_owner = true
|
||||
margin_left = 24.0
|
||||
margin_top = 12.0
|
||||
margin_right = 24.0
|
||||
margin_bottom = 24.0
|
||||
rect_min_size = Vector2( 0, 12 )
|
||||
focus_neighbour_left = NodePath("../../Advanced/AdvancedButton")
|
||||
size_flags_horizontal = 4
|
||||
texture_focused = ExtResource( 6 )
|
||||
expand = true
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="LivesSelect" type="PanelContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -66.0
|
||||
margin_top = 7.0
|
||||
margin_right = 66.0
|
||||
margin_bottom = 39.0
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="LivesSelect"]
|
||||
margin_left = 3.0
|
||||
margin_top = 3.0
|
||||
margin_right = 129.0
|
||||
margin_bottom = 29.0
|
||||
custom_constants/separation = 0
|
||||
|
||||
[node name="Label" type="Label" parent="LivesSelect/VBoxContainer"]
|
||||
material = ExtResource( 5 )
|
||||
margin_right = 126.0
|
||||
margin_bottom = 14.0
|
||||
rect_min_size = Vector2( 0, 14 )
|
||||
text = "number of lives:"
|
||||
align = 1
|
||||
valign = 1
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="LivesSelect/VBoxContainer"]
|
||||
margin_top = 14.0
|
||||
margin_right = 126.0
|
||||
margin_bottom = 26.0
|
||||
rect_min_size = Vector2( 0, 12 )
|
||||
size_flags_horizontal = 3
|
||||
alignment = 1
|
||||
|
||||
[node name="BackArrow" type="TextureRect" parent="LivesSelect/VBoxContainer/HBoxContainer"]
|
||||
visible = false
|
||||
material = SubResource( 2 )
|
||||
margin_left = 51.0
|
||||
margin_top = 2.0
|
||||
margin_right = 57.0
|
||||
margin_bottom = 10.0
|
||||
size_flags_vertical = 4
|
||||
texture = ExtResource( 9 )
|
||||
flip_h = true
|
||||
|
||||
[node name="SelectLives" type="Button" parent="LivesSelect/VBoxContainer/HBoxContainer"]
|
||||
margin_left = 56.0
|
||||
margin_right = 70.0
|
||||
margin_bottom = 12.0
|
||||
focus_neighbour_left = NodePath(".")
|
||||
focus_neighbour_top = NodePath("../../../../DifficultySelect")
|
||||
focus_neighbour_right = NodePath(".")
|
||||
theme = ExtResource( 2 )
|
||||
custom_colors/font_color = Color( 1, 1, 1, 1 )
|
||||
custom_fonts/font = ExtResource( 7 )
|
||||
text = "▬↨"
|
||||
script = ExtResource( 10 )
|
||||
|
||||
[node name="NextArrow" type="TextureRect" parent="LivesSelect/VBoxContainer/HBoxContainer"]
|
||||
visible = false
|
||||
material = SubResource( 3 )
|
||||
margin_left = 69.0
|
||||
margin_top = 2.0
|
||||
margin_right = 75.0
|
||||
margin_bottom = 10.0
|
||||
size_flags_vertical = 4
|
||||
texture = ExtResource( 9 )
|
||||
|
||||
[connection signal="focus_entered" from="DifficultySelect" to="." method="_on_DifficultySelect_focus_entered"]
|
||||
[connection signal="focus_entered" from="DifficultySelect/VBoxContainer/HBoxContainer/Beginner/BeginnerButton" to="." method="_set_difficulty" binds= [ 0 ]]
|
||||
[connection signal="focus_entered" from="DifficultySelect/VBoxContainer/HBoxContainer/Advanced/AdvancedButton" to="." method="_set_difficulty" binds= [ 2 ]]
|
||||
[connection signal="focus_entered" from="DifficultySelect/VBoxContainer/HBoxContainer/Professional/ProfessionalButton" to="." method="_set_difficulty" binds= [ 3 ]]
|
||||
[connection signal="focus_entered" from="LivesSelect/VBoxContainer/HBoxContainer/SelectLives" to="LivesSelect/VBoxContainer/HBoxContainer/SelectLives" method="_on_focus_entered"]
|
||||
[connection signal="focus_exited" from="LivesSelect/VBoxContainer/HBoxContainer/SelectLives" to="LivesSelect/VBoxContainer/HBoxContainer/SelectLives" method="_on_focus_exited"]
|
|
@ -51,6 +51,15 @@ func final_score():
|
|||
|
||||
|
||||
func _on_AnimationPlayer_animation_finished(anim_name):
|
||||
if Game.marathon_mode:
|
||||
Game.current_level += 1
|
||||
if Game.current_level > LevelData.marathon_end:
|
||||
Fade.fade_out(Options.transition_speed_secs)
|
||||
yield(Fade, "fade_finished")
|
||||
SceneManager.change_scene(load("res://menus/marathon_results.tscn").instance())
|
||||
else:
|
||||
Game.change_map(LevelData.levels[Game.current_level].scene)
|
||||
return
|
||||
Fade.fade_out(Options.transition_speed_secs)
|
||||
yield(Fade, "fade_finished")
|
||||
if Debug.is_cheating == false:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue