remove some stray random prints
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7ffdbf6219
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83f0bccd9a
9 changed files with 0 additions and 10 deletions
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@ -185,7 +185,6 @@ func _enter_code():
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"CHORUS":
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var music = AudioServer.get_bus_index("music")
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AudioServer.set_bus_effect_enabled(music,0,true)
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Console.print(AudioServer.get_bus_effect_count(music))
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"HYDROCITY":
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var player = get_tree().get_nodes_in_group("player").pop_back()
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player.oxygen_timer.start(0.001)
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@ -133,7 +133,6 @@ func tally_scores() -> void:
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perfect_bonus += 1000
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# final score
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final_score = score + arrows_bonus + collection_bonus + time_bonus + life_bonus + perfect_bonus
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print(collection_bonus)
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Game.save()
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@ -37,7 +37,6 @@ func _on_2083_energy_changed(amount) -> void:
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func _on_Famira_died() -> void:
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sg2083.state = sg2083.State.INACTIVE
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print("HEHE")
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var tween = create_tween()
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tween.set_trans(Tween.TRANS_CUBIC)
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tween.tween_property($"%Camera", "global_position:x", famira.global_position.x - 128, 0.5)
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@ -90,7 +90,6 @@ func _on_backspace():
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# file.name.erase(file.name.length() - 1,1)
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file.name = file.name.left(file.name.length() - 1)
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chosen_name.text = file.name
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print(file.name.length())
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func _on_Exit_area_entered(area: Area2D) -> void:
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if area.is_in_group("player_hitbox"):
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@ -190,7 +190,6 @@ func _update_stats() -> void:
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score_100.text = "%05d" % save_data.score_100
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time_100.text = Game.format_time(save_data.time_100)
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var shards = filled_shards.get_children()
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print(save_data.shards_collected)
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for i in 8:
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shards[i].visible = save_data.shards_collected[i]
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selected_shard = 0
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@ -56,7 +56,6 @@ func _input(event: InputEvent) -> void:
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# reload scores from newgrounds
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func reload_scores() -> void:
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_set_tag()
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print(_scoreboard_tag)
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scoreboard_tabs.current_tab = 1
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# attempt the thing
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if _scoreboard_id >= 0 and Ngio.keys_loaded:
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@ -15,7 +15,6 @@ onready var tab_container: TabContainer = $"%TabContainer"
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func _ready() -> void:
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yield(get_tree(), "idle_frame")
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print(_scoreboard_tag)
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$"%YesScore".grab_focus()
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Fade.fade_in(Options.transition_speed_secs)
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@ -31,7 +31,6 @@ func _physics_process(delta):
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sparks.emitting = false
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func switch_action():
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Console.print("Disable laser")
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cast.enabled = false
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off_time = INF
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on_time = 0
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@ -23,8 +23,6 @@ func _physics_process(delta):
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#Resume with pause button
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if Input.is_action_just_pressed("pause"):
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unpause()
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Console.print(get_tree().paused)
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func _input(event: InputEvent) -> void:
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if can_switch_lore:
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