falling block has a delay before falling
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7 changed files with 216 additions and 40 deletions
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@ -3,16 +3,27 @@ extends KinematicBody2D
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var fall = false
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export var fall_speed = 0.5
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onready var startpos = position
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onready var timer = $Timer
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func _physics_process(delta):
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if fall:
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position.y += fall_speed
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Debug.print($Timer.get_time_left())
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func _on_Area2D_area_entered(area):
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if area.is_in_group("player"):
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fall = true
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$Timer.start()
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func _on_VisibilityNotifier2D_screen_exited():
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position = startpos
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fall = false
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func _on_Timer_timeout():
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fall = true
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func _on_Area2D_area_exited(area):
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$Timer.stop()
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