hero-mark-2/objects/environment/falling_block/falling_block.gd
2023-01-15 00:22:04 -05:00

29 lines
498 B
GDScript

extends KinematicBody2D
var fall = false
export var fall_speed = 0.5
onready var startpos = position
onready var timer = $Timer
func _physics_process(delta):
if fall:
position.y += fall_speed
Debug.print($Timer.get_time_left())
func _on_Area2D_area_entered(area):
if area.is_in_group("player"):
$Timer.start()
func _on_VisibilityNotifier2D_screen_exited():
position = startpos
fall = false
func _on_Timer_timeout():
fall = true
func _on_Area2D_area_exited(area):
$Timer.stop()