made moon jump code work

This commit is contained in:
penelope 2023-05-29 13:38:19 -04:00
parent 465fac1674
commit bfa052968b

View file

@ -97,26 +97,31 @@ func _enter_code():
"1989":
for enemy in get_tree().get_nodes_in_group("enemy"):
enemy.die()
"DGSTEEZY":
"PEN":
debug = true
"6DOUBLOONS":
Console.print(get_tree().get_nodes_in_group("gold").size())
#Doesnt work
"EVILSBANE":
allow_sword = true
Input.action_press("sword")
"REDFEATHER":
moon_jump = true
var player = get_tree().get_nodes_in_group("player").pop_back()
if player != null:
player.state_chart.set_guard_property("red_feather", true)
"NIGHTCORE":
Engine.time_scale = 10
"UPUPANDAWAY":
get_tree().call_group("mountain_easter_egg","play","liftoff")
"MACOSX":
var player = get_tree().get_nodes_in_group("player")[0]
Game.instance_node(load("res://objects/environment/beach_ball/beach_ball.tscn"),player.global_position.x,player.global_position.y - 8,Game.get_map())
var player = get_tree().get_nodes_in_group("player").pop_back()
if player != null: Game.instance_node(load("res://objects/environment/beach_ball/beach_ball.tscn"),player.global_position.x,player.global_position.y - 8,Game.get_map())
"JUSTE":
Game.get_map().get_node("Player").sprite.material.set_shader_param("border_color",Color.blue)
var player = get_tree().get_nodes_in_group("player").pop_back()
if player != null: player.sprite.material.set_shader_param("border_color",Color.blue)
"BEESKNEES":
Game.get_map().rotation_degrees = -2
#doesnt work
"CFOX":
cfox_mode = true
"BANDANA":