arrows now get deleted when offscreen

This commit is contained in:
pennyrigate 2022-12-19 16:41:00 -05:00
parent 2d3fc72ebe
commit b53c776021
4 changed files with 21 additions and 8 deletions

View file

@ -1,12 +1,21 @@
extends Node2D
onready var cull_edge = Vector2(5 * scale.x,0) #Edge to check culling, if this edge is offscreen, delete the arrow
onready var player = get_parent().get_node("Player")
onready var initial_sector = Game.get_sector(player.global_position)
func _ready():
scale.x = get_parent().get_node("Player").sprite.scale.x
#Flip depending on player facing
scale.x = player.sprite.scale.x
func _physics_process(delta):
#Move in flip direction
position.x += 4 * scale.x
#Delete when offscreen
if Game.get_sector(global_position + cull_edge) != initial_sector:
queue_free()
#Wall Collision
func _on_Area2D_body_entered(body):
if body is TileMap or body is StaticBody2D:
queue_free()