first half of the squig

This commit is contained in:
Haze Weathers 2023-05-20 21:25:09 -04:00
parent afa641901c
commit b4b7577479
5 changed files with 169 additions and 2 deletions

115
objects/enemy/squig.tscn Normal file
View file

@ -0,0 +1,115 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://objects/enemy/squig.gd" type="Script" id=1]
[ext_resource path="res://graphics/enemy/squig.png" type="Texture" id=2]
[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 3.5, 3.5 )
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("InkParticles:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
[sub_resource type="Animation" id=4]
resource_name = "swimming"
length = 1.5
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ 0, 1 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("InkParticles:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "_propel"
} ]
}
[node name="Squig" type="Node2D" groups=["enemy"]]
script = ExtResource( 1 )
damping = 0.5
[node name="InkParticles" type="CPUParticles2D" parent="."]
position = Vector2( 3.5, 7 )
emitting = false
amount = 32
lifetime = 2.0
local_coords = false
texture = ExtResource( 3 )
spread = 180.0
gravity = Vector2( 0, 0 )
initial_velocity = 8.0
initial_velocity_random = 0.5
damping = 4.0
color = Color( 0, 0, 0, 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 4, 4 )
texture = ExtResource( 2 )
hframes = 2
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
position = Vector2( 4, 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( -0.5, -0.5 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "swimming"
anims/RESET = SubResource( 2 )
anims/swimming = SubResource( 4 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]