shard titles pop up in game
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10 changed files with 108 additions and 8 deletions
35
graphics/hud/shard_counter.png.import
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35
graphics/hud/shard_counter.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/shard_counter.png-21107511ef3e175bf6cbab17710b5745.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/hud/shard_counter.png"
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dest_files=[ "res://.import/shard_counter.png-21107511ef3e175bf6cbab17710b5745.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
graphics/player/sg_duck.png
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graphics/player/sg_duck.png
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35
graphics/player/sg_duck.png.import
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graphics/player/sg_duck.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/sg_duck.png-2c4af6f61584cc7699021d5bd8cdd8a4.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/player/sg_duck.png"
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dest_files=[ "res://.import/sg_duck.png-2c4af6f61584cc7699021d5bd8cdd8a4.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -82,7 +82,7 @@ margin_top = 134.0
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margin_right = 213.0
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margin_bottom = 144.0
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theme = ExtResource( 1 )
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text = "Collect all coins"
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text = "AAAAAAAAAAAAAAAAAAAAAAAA"
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align = 1
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[node name="EasyModeText" type="Label" parent="."]
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@ -1,14 +1,19 @@
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extends Node2D
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signal collected(shard_number)
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export var value = 1
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export var number = 0 #Used for saving which specific shards collected
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func _ready():
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var hud = get_tree().get_nodes_in_group("hud").pop_back()
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connect("collected",hud,"shard_popup")
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$AnimationPlayer.play("glow")
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func _on_Area2D_body_entered(body):
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#Collect
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if body.is_in_group("player"):
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emit_signal("collected",number)
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Audio.play_shard_sound()
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Game.score += 500
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Game.shards += value
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@ -32,6 +32,17 @@ func _ready():
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tween.tween_interval(3.0)
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tween.tween_property(music, "rect_position:x", 256.0, 1.0)
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func shard_popup(shard_number):
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#Change text to song name
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var shard_title = $ShardTitle
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var level = LevelData.levels[Game.current_level]
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shard_title.text = "§" + str(level.shard_titles[shard_number])
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yield(get_tree(), "idle_frame")
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var tween = create_tween()
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tween.tween_property(shard_title, "rect_position:x", 254.0 - shard_title.rect_size.x, 1.0)
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tween.tween_interval(3.0)
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tween.tween_property(shard_title, "rect_position:x", 256.0, 1.0)
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func _physics_process(delta):
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#Gold Counter
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gold_counter.text = "%02d" % Game.keys
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://graphics/hud/stars_hud.png" type="Texture" id=1]
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[ext_resource path="res://graphics/hud/lives_head.png" type="Texture" id=2]
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@ -8,17 +8,21 @@
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[ext_resource path="res://objects/hud/hud.gd" type="Script" id=6]
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[ext_resource path="res://graphics/hud/key_counter.png" type="Texture" id=7]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=8]
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[ext_resource path="res://ui/2ndpuberty_no_dropshadow.tres" type="Theme" id=9]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=9]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=10]
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[sub_resource type="ShaderMaterial" id=1]
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[sub_resource type="ShaderMaterial" id=2]
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[node name="HUD" type="CanvasLayer"]
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[sub_resource type="ShaderMaterial" id=3]
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shader = ExtResource( 9 )
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shader_param/border_color = Color( 0.219608, 0.219608, 0.219608, 1 )
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shader_param/border_corners = true
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[node name="HUD" type="CanvasLayer" groups=["hud"]]
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layer = 100
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script = ExtResource( 6 )
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song_name = "♫Music"
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bonus_color = Color( 0.478431, 1, 0.47451, 1 )
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[node name="Back" type="Sprite" parent="."]
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@ -156,6 +160,16 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -10.0
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margin_right = 42.0
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theme = ExtResource( 9 )
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theme = ExtResource( 10 )
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text = "♫Music"
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align = 2
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[node name="ShardTitle" type="Label" parent="."]
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material = SubResource( 3 )
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margin_left = 256.0
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margin_top = 182.0
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margin_right = 333.0
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margin_bottom = 192.0
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theme = ExtResource( 10 )
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text = "§time bonus"
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align = 2
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@ -1157,8 +1157,8 @@ script = ExtResource( 8 )
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[connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded" to="." method="_process_grounded"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_horizontal_movement"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_can_walk"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/CanWalk" to="." method="_process_horizontal_movement"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Still" to="." method="_on_Still_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Walking" to="." method="_on_Walking_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded/CanWalk/Blinking" to="." method="_on_Blinking_state_entered"]
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@ -1168,8 +1168,8 @@ script = ExtResource( 8 )
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Grounded/Pushing" to="." method="_process_pushing"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne" to="." method="_on_Airborne_state_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne" to="." method="_process_gravity"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_horizontal_movement"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_jump"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Airborne/Jump" to="." method="_process_horizontal_movement"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_entered"]
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[connection signal="state_exited" from="StateChart/Root/Movement/Airborne/Jump/NormalJump" to="." method="_on_NormalJump_state_exited"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Airborne/Jump/LadderJump" to="." method="_on_LadderJump_state_entered"]
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