make exit collision match more with graphics

This commit is contained in:
Haze Weathers 2023-10-06 15:17:36 -04:00
parent aa00590334
commit a03a1d8f6d
2 changed files with 9 additions and 12 deletions

View file

@ -5,7 +5,6 @@ export var cost: int = 0
var open: bool = false
onready var label: Label = $Label
onready var detect_shape: CollisionShape2D = $DetectPlayer/CollisionShape2D
onready var sprite: Sprite = $Sprite
onready var closed_collision: CollisionShape2D = $"%ClosedCollision"
@ -15,11 +14,10 @@ func _ready():
func _physics_process(delta):
if Game.keys >= cost and not open:
open = true
detect_shape.disabled = false
closed_collision.disabled = true
label.visible = false
var tween = create_tween()
tween.tween_property(sprite, "frame", 3, 0.25)
tween.tween_property(closed_collision, "disabled", true, 0.0)
func _on_Area2D_area_entered(area):
if area.is_in_group("player_hitbox"):