hero-mark-2/objects/environment/exit/exit.gd

25 lines
675 B
GDScript

extends Node2D
export var cost: int = 0
var open: bool = false
onready var label: Label = $Label
onready var sprite: Sprite = $Sprite
onready var closed_collision: CollisionShape2D = $"%ClosedCollision"
func _ready():
label.text = "" + str(cost)
func _physics_process(delta):
if Game.keys >= cost and not open:
open = true
label.visible = false
var tween = create_tween()
tween.tween_property(sprite, "frame", 3, 0.25)
tween.tween_property(closed_collision, "disabled", true, 0.0)
func _on_Area2D_area_entered(area):
if area.is_in_group("player_hitbox"):
Game.tally_scores()
SceneManager.change_scene(preload("res://menus/results.tscn").instance())