added time data to prevent crashing.

This commit is contained in:
pennyrigate 2023-02-03 03:03:03 -05:00
parent 5e1bffeb7b
commit 9aedf0bc1d

View file

@ -24,6 +24,9 @@ onready var shards = [
var save = 0 var save = 0
var current_level = 0 var current_level = 0
var current_shard = 0 var current_shard = 0
#Here just so game doesnt crash
export var target_time_100 = 0
export var target_time_any = 0
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():