diff --git a/maps/level_select.gd b/maps/level_select.gd index 82563df..c161f78 100644 --- a/maps/level_select.gd +++ b/maps/level_select.gd @@ -24,6 +24,9 @@ onready var shards = [ var save = 0 var current_level = 0 var current_shard = 0 +#Here just so game doesnt crash +export var target_time_100 = 0 +export var target_time_any = 0 # Called when the node enters the scene tree for the first time. func _ready():