added time data to prevent crashing.
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@ -24,6 +24,9 @@ onready var shards = [
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var save = 0
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var save = 0
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var current_level = 0
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var current_level = 0
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var current_shard = 0
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var current_shard = 0
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#Here just so game doesnt crash
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export var target_time_100 = 0
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export var target_time_any = 0
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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