fix console errors from audio thing in enemies, exported death sound property

This commit is contained in:
Haze Weathers 2023-04-13 15:22:02 -04:00
parent 6eff1601a9
commit 9864a042dd

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@ -21,7 +21,7 @@ signal died()
export var score_for_killing = 0
export var blood = true
var death_sound = Audio.a_die
export var death_sound: AudioStream = preload("res://audio/sounds/die.wav")
var death_blood_offset = Vector2.ZERO
func _on_Hitbox_area_entered(area):