diff --git a/objects/enemy/enemy.gd b/objects/enemy/enemy.gd index a6ca371..bd02c9e 100644 --- a/objects/enemy/enemy.gd +++ b/objects/enemy/enemy.gd @@ -21,7 +21,7 @@ signal died() export var score_for_killing = 0 export var blood = true -var death_sound = Audio.a_die +export var death_sound: AudioStream = preload("res://audio/sounds/die.wav") var death_blood_offset = Vector2.ZERO func _on_Hitbox_area_entered(area):