What's that smell?
This commit is contained in:
parent
dde551db56
commit
8c818ac174
16 changed files with 99 additions and 2 deletions
19
objects/environment/blood/blood_spray.gd
Normal file
19
objects/environment/blood/blood_spray.gd
Normal file
|
@ -0,0 +1,19 @@
|
|||
extends RigidBody2D
|
||||
|
||||
|
||||
const BloodSplatter := preload("res://objects/environment/blood/blood_splatter.tscn")
|
||||
|
||||
|
||||
onready var sprite: Sprite = $Sprite
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
sprite.global_rotation = linear_velocity.angle()
|
||||
|
||||
|
||||
func _on_body_entered(body: Node) -> void:
|
||||
if body is TileMap:
|
||||
var splatter = BloodSplatter.instance()
|
||||
splatter.global_position = global_position
|
||||
get_parent().add_child(splatter)
|
||||
queue_free()
|
Loading…
Add table
Add a link
Reference in a new issue