hero-mark-2/objects/environment/blood/blood_spray.gd
2023-09-10 23:26:21 -04:00

19 lines
447 B
GDScript

extends RigidBody2D
const BloodSplatter := preload("res://objects/environment/blood/blood_splatter.tscn")
onready var sprite: Sprite = $Sprite
func _physics_process(delta: float) -> void:
sprite.global_rotation = linear_velocity.angle()
func _on_body_entered(body: Node) -> void:
if body is TileMap:
var splatter = BloodSplatter.instance()
splatter.global_position = global_position
get_parent().add_child(splatter)
queue_free()