fix vertical offset thingy in camera

This commit is contained in:
Haze Weathers 2023-05-10 22:10:42 -04:00
parent 7c2bb78ec2
commit 8c05357fa3

View file

@ -1,7 +1,7 @@
extends Camera2D extends Camera2D
onready var player = get_tree().get_nodes_in_group("player").front() onready var player = get_tree().get_nodes_in_group("player").front()
onready var last_sector = Game.get_sector(player.global_position) onready var last_sector = Game.get_sector(player.global_position + Vector2(0.0, -5.0))
#Scroll direction #Scroll direction
export var scroll_h = true export var scroll_h = true
export var scroll_v = false export var scroll_v = false
@ -16,7 +16,7 @@ func _process(delta):
if not is_instance_valid(player): if not is_instance_valid(player):
player = get_tree().get_nodes_in_group("player").pop_front() player = get_tree().get_nodes_in_group("player").pop_front()
else: else:
var current_sector = Game.get_sector(player.global_position) var current_sector = Game.get_sector(player.global_position + Vector2(0.0, -10.0))
if scroll_h && current_sector.x != last_sector.x: if scroll_h && current_sector.x != last_sector.x:
position.x = current_sector.x * Game.resolution.x position.x = current_sector.x * Game.resolution.x
if respawn_h: if respawn_h: