fix vertical offset thingy in camera
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7c2bb78ec2
commit
8c05357fa3
1 changed files with 2 additions and 2 deletions
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@ -1,7 +1,7 @@
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extends Camera2D
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extends Camera2D
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onready var player = get_tree().get_nodes_in_group("player").front()
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onready var player = get_tree().get_nodes_in_group("player").front()
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onready var last_sector = Game.get_sector(player.global_position)
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onready var last_sector = Game.get_sector(player.global_position + Vector2(0.0, -5.0))
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#Scroll direction
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#Scroll direction
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export var scroll_h = true
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export var scroll_h = true
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export var scroll_v = false
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export var scroll_v = false
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@ -16,7 +16,7 @@ func _process(delta):
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if not is_instance_valid(player):
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if not is_instance_valid(player):
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player = get_tree().get_nodes_in_group("player").pop_front()
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player = get_tree().get_nodes_in_group("player").pop_front()
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else:
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else:
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var current_sector = Game.get_sector(player.global_position)
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var current_sector = Game.get_sector(player.global_position + Vector2(0.0, -10.0))
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if scroll_h && current_sector.x != last_sector.x:
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if scroll_h && current_sector.x != last_sector.x:
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position.x = current_sector.x * Game.resolution.x
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position.x = current_sector.x * Game.resolution.x
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if respawn_h:
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if respawn_h:
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