diff --git a/objects/camera.gd b/objects/camera.gd index b7283a7..dbf6afc 100644 --- a/objects/camera.gd +++ b/objects/camera.gd @@ -1,7 +1,7 @@ extends Camera2D onready var player = get_tree().get_nodes_in_group("player").front() -onready var last_sector = Game.get_sector(player.global_position) +onready var last_sector = Game.get_sector(player.global_position + Vector2(0.0, -5.0)) #Scroll direction export var scroll_h = true export var scroll_v = false @@ -16,7 +16,7 @@ func _process(delta): if not is_instance_valid(player): player = get_tree().get_nodes_in_group("player").pop_front() else: - var current_sector = Game.get_sector(player.global_position) + var current_sector = Game.get_sector(player.global_position + Vector2(0.0, -10.0)) if scroll_h && current_sector.x != last_sector.x: position.x = current_sector.x * Game.resolution.x if respawn_h: