scrump sounds and more work on stg2600

This commit is contained in:
pennyrigate 2023-09-01 18:38:58 -04:00
parent ba12787fcb
commit 8b831ea616
38 changed files with 804 additions and 153 deletions

View file

@ -0,0 +1,14 @@
extends RigidBody2D
onready var start_position = Vector2(position.x,position.y)
onready var sound = $AudioStreamPlayer
func _ready():
for node in get_tree().get_nodes_in_group("delete_on_collapse"):
node.queue_free()
func _on_AnimationPlayer_animation_finished(anim_name):
queue_free()
func _on_Timer_timeout():
$AnimationPlayer.play("die")

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://tilesets/t_factory.tres" type="TileSet" id=1]
[ext_resource path="res://objects/environment/collapse_block/collapse_block.gd" type="Script" id=2]
[sub_resource type="PhysicsMaterial" id=2]
bounce = 0.07
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 4 )
[sub_resource type="Animation" id=3]
length = 0.001
[sub_resource type="Animation" id=4]
resource_name = "die"
length = 1.5
tracks/0/type = "value"
tracks/0/path = NodePath("TileMap:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6, 0.8, 1, 1.2, 1.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ true, false, true, false, true, false, true, false ]
}
[node name="CollapseBlock" type="RigidBody2D" groups=["collapse_block"]]
physics_material_override = SubResource( 2 )
script = ExtResource( 2 )
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 1 )
collision_layer = 0
collision_mask = 0
format = 1
tile_data = PoolIntArray( 0, 0, 0 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 4, 4 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 3 )
anims/die = SubResource( 4 )
[node name="Timer" type="Timer" parent="."]
wait_time = 3.0
one_shot = true
autostart = true
[connection signal="body_entered" from="." to="." method="_on_CollapseBlock_body_entered"]
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]