menu sounds

This commit is contained in:
pennyrigate 2023-08-26 21:52:26 -04:00
parent 098ab161de
commit ba12787fcb
10 changed files with 63 additions and 16 deletions

Binary file not shown.

View file

@ -12,4 +12,3 @@ func _process(delta):
func _gui_input(event):
if event.is_action_pressed("ui_accept"):
get_parent().set_kill_mode(!get_parent().kill_mode)
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)

View file

@ -13,4 +13,3 @@ func _process(delta):
func _gui_input(event):
if event.is_action_pressed("ui_accept"):
SceneManager.current_scene = next_scene.instance()
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)

View file

@ -27,8 +27,7 @@ func set_kill_mode(value):
description.text = "Select your destiny"
flavor_text.text = "Adventure awaits"
#func play_select_sound():
# Audio.play_sound(Audio.a_select,Audio.ac_collectible)
#func play_confirm_sound():
# Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
func play_confirm_sound():
pass # Replace with function body.

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=17 format=2]
[gd_scene load_steps=18 format=2]
[ext_resource path="res://menus/file_select_panel.tscn" type="PackedScene" id=1]
[ext_resource path="res://menus/level_select_scholar.tscn" type="PackedScene" id=2]
@ -13,6 +13,7 @@
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=11]
[ext_resource path="res://menus/DeleteButton.gd" type="Script" id=12]
[ext_resource path="res://menus/main_menu.tscn" type="PackedScene" id=13]
[ext_resource path="res://objects/hud/menu_sounds.tscn" type="PackedScene" id=14]
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 11 )
@ -163,9 +164,21 @@ theme = ExtResource( 4 )
text = "Adventure awaits"
align = 1
[node name="MenuSounds" parent="." instance=ExtResource( 14 )]
[connection signal="file_loaded" from="Panel" to="." method="_on_file_loaded"]
[connection signal="file_loaded" from="Panel2" to="." method="_on_file_loaded"]
[connection signal="file_loaded" from="Panel3" to="." method="_on_file_loaded"]
[connection signal="focus_entered" from="SelectFile1" to="MenuSounds" method="play_select_sound"]
[connection signal="pressed" from="SelectFile1" to="Panel" method="select"]
[connection signal="pressed" from="SelectFile1" to="MenuSounds" method="play_confirm_sound"]
[connection signal="focus_entered" from="SelectFile2" to="MenuSounds" method="play_select_sound"]
[connection signal="pressed" from="SelectFile2" to="Panel2" method="select"]
[connection signal="pressed" from="SelectFile2" to="MenuSounds" method="play_confirm_sound"]
[connection signal="focus_entered" from="SelectFile3" to="MenuSounds" method="play_select_sound"]
[connection signal="pressed" from="SelectFile3" to="Panel3" method="select"]
[connection signal="pressed" from="SelectFile3" to="MenuSounds" method="play_confirm_sound"]
[connection signal="button_down" from="Back" to="MenuSounds" method="play_confirm_sound"]
[connection signal="focus_entered" from="Back" to="MenuSounds" method="play_select_sound"]
[connection signal="button_down" from="DeleteButton" to="MenuSounds" method="play_confirm_sound"]
[connection signal="focus_entered" from="DeleteButton" to="MenuSounds" method="play_select_sound"]

View file

@ -17,7 +17,6 @@ func _ready():
func select() -> void:
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
if get_parent().kill_mode == false:
# if a file exists, load and play it!
if file:

View file

@ -16,32 +16,26 @@ func _ready():
Vector2( 0.83205, 0.5547 )
func play_select_sound():
Audio.play_sound(Audio.a_select,Audio.ac_collectible)
func _on_Continue_button_down():
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
func _on_FileSelect_button_down():
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/file_select.tscn").instance()
func _on_Exit_button_down():
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
get_tree().quit()
func _on_SoundTest_button_down():
Audio.play_sound(Audio.a_confirm,Audio.ac_collectible)
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/sound_test.tscn").instance()

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=2]
[gd_scene load_steps=15 format=2]
[ext_resource path="res://ui/theme.tres" type="Theme" id=1]
[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=2]
@ -8,6 +8,7 @@
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=6]
[ext_resource path="res://graphics/hud/sg_menu_blink.png" type="Texture" id=7]
[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=8]
[ext_resource path="res://objects/hud/menu_sounds.tscn" type="PackedScene" id=9]
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 6 )
@ -227,7 +228,20 @@ text = "Welcome to the future...
2083"
align = 1
[node name="MenuSounds" parent="." instance=ExtResource( 9 )]
[connection signal="button_down" from="Panel/Continue" to="." method="_on_Continue_button_down"]
[connection signal="button_down" from="Panel/Continue" to="MenuSounds" method="play_confirm_sound"]
[connection signal="focus_entered" from="Panel/Continue" to="MenuSounds" method="play_select_sound"]
[connection signal="button_down" from="Panel/FileSelect" to="." method="_on_FileSelect_button_down"]
[connection signal="button_down" from="Panel/FileSelect" to="MenuSounds" method="play_confirm_sound"]
[connection signal="focus_entered" from="Panel/FileSelect" to="MenuSounds" method="play_select_sound"]
[connection signal="focus_entered" from="Panel/MarathonMode" to="MenuSounds" method="play_select_sound"]
[connection signal="focus_entered" from="Panel/Augmentations" to="MenuSounds" method="play_select_sound"]
[connection signal="focus_entered" from="Panel/Options" to="MenuSounds" method="play_select_sound"]
[connection signal="button_down" from="Panel/SoundTest" to="." method="_on_SoundTest_button_down"]
[connection signal="button_down" from="Panel/SoundTest" to="MenuSounds" method="play_confirm_sound"]
[connection signal="focus_entered" from="Panel/SoundTest" to="MenuSounds" method="play_select_sound"]
[connection signal="button_down" from="Panel/Exit" to="." method="_on_Exit_button_down"]
[connection signal="button_down" from="Panel/Exit" to="MenuSounds" method="play_confirm_sound"]
[connection signal="focus_entered" from="Panel/Exit" to="MenuSounds" method="play_select_sound"]

View file

@ -0,0 +1,12 @@
extends Node
var can_play: bool = false
func play_select_sound():
if can_play:
$"%SelectSound".play()
else:
can_play = true
func play_confirm_sound():
$"%ConfirmSound".play()

View file

@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://objects/hud/menu_sounds.gd" type="Script" id=1]
[ext_resource path="res://audio/sounds/confirm.wav" type="AudioStream" id=2]
[ext_resource path="res://audio/sounds/select.wav" type="AudioStream" id=3]
[node name="MenuSounds" type="Node"]
script = ExtResource( 1 )
[node name="SelectSound" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource( 3 )
volume_db = -8.0
[node name="ConfirmSound" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = ExtResource( 2 )
volume_db = -8.0