scrump sounds and more work on stg2600
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ba12787fcb
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38 changed files with 804 additions and 153 deletions
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@ -1,9 +1,10 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://objects/enemy/boss/scrump.gd" type="Script" id=1]
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[ext_resource path="res://audio/sounds/gover.wav" type="AudioStream" id=2]
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[ext_resource path="res://audio/sounds/die.wav" type="AudioStream" id=3]
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[ext_resource path="res://graphics/enemy/boss/the_scrump.png" type="Texture" id=4]
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[ext_resource path="res://audio/sounds/scrump_shot.ogg" type="AudioStream" id=5]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 5.5, 9.5 )
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@ -95,7 +96,6 @@ autostart = true
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[node name="Sprite" type="AnimatedSprite" parent="."]
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position = Vector2( 26, 27 )
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frames = SubResource( 5 )
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frame = 1
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playing = true
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[node name="BloodPosition" type="Position2D" parent="."]
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@ -107,6 +107,10 @@ stream = ExtResource( 3 )
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[node name="DeathSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 2 )
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[node name="ShootSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 5 )
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volume_db = -8.0
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="timeout" from="ShootTimer" to="." method="_on_ShootTimer_timeout"]
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[connection signal="timeout" from="ArrowSpawnTimer" to="." method="_on_ArrowSpawnTimer_timeout"]
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