scrump sounds and more work on stg2600

This commit is contained in:
pennyrigate 2023-09-01 18:38:58 -04:00
parent ba12787fcb
commit 8b831ea616
38 changed files with 804 additions and 153 deletions

View file

@ -12,6 +12,7 @@ export var phase3_speed = 150
onready var shoot_timer = $ShootTimer
onready var shootpoint = $Position2D
onready var blood_position = $BloodPosition
onready var shoot_sound = $ShootSound
onready var map = get_owner()
const Projectile = preload("res://objects/enemy/boss/scrump_projectile.tscn")
const Gore = preload("res://objects/enemy/boss/scrump_gore.tscn")
@ -27,6 +28,9 @@ func _ready():
phase3_speed *= Game.enemy_speed_factor
func shoot():
var r = rand_range(0.8,1.2)
shoot_sound.pitch_scale = r
shoot_sound.play()
Game.instance_node(Projectile,shootpoint.global_position.x,stepify(shootpoint.global_position.y,8),map)
func _on_ShootTimer_timeout():