scrump sounds and more work on stg2600
This commit is contained in:
parent
ba12787fcb
commit
8b831ea616
38 changed files with 804 additions and 153 deletions
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@ -1,10 +1,10 @@
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[gd_scene load_steps=16 format=2]
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://tilesets/t_factory.tres" type="TileSet" id=1]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://objects/environment/falling_block/falling_block_graveyard.tscn" type="PackedScene" id=3]
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[ext_resource path="res://graphics/backgrounds/factory.png" type="Texture" id=4]
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[ext_resource path="res://maps/map.gd" type="Script" id=5]
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[ext_resource path="res://maps/boss/boss2_arena.gd" type="Script" id=5]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=6]
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[ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=7]
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[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=8]
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@ -14,7 +14,8 @@
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[ext_resource path="res://objects/delayed_instance.tscn" type="PackedScene" id=12]
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[ext_resource path="res://objects/environment/death tile/death_tile.tscn" type="PackedScene" id=13]
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[ext_resource path="res://tilesets/t_ladders.tres" type="TileSet" id=14]
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[ext_resource path="res://maps/boss/2600.gd" type="Script" id=16]
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[ext_resource path="res://objects/enemy/boss/2600.tscn" type="PackedScene" id=15]
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[ext_resource path="res://objects/enemy/boss/collapse_blocks.tscn" type="PackedScene" id=16]
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[node name="Map" type="Node2D" groups=["map"]]
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pause_mode = 1
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@ -34,16 +35,23 @@ __meta__ = {
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[node name="Ground" type="Node2D" parent="."]
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[node name="TileMap" type="TileMap" parent="Ground"]
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visible = false
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 8, 8 )
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format = 1
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tile_data = PoolIntArray( 327693, 0, 0, 327694, 0, 0, 327695, 0, 0, 458763, 0, 131074, 458764, 0, 131074, 458765, 0, 131074, 458766, 0, 131074, 524298, 0, 131074, 524299, 0, 131074, 524300, 0, 131074, 524301, 0, 131074, 524302, 0, 131074, 589829, 0, 0, 589830, 0, 0, 589832, 0, 0, 589833, 0, 0, 589839, 0, 131074, 589840, 0, 131074, 655376, 0, 131074, 720909, 0, 131074, 720910, 0, 131074, 720911, 0, 131074, 720912, 0, 131074, 786447, 0, 131074, 851971, 0, 0, 917504, 0, 0, 917510, 0, 0, 917511, 0, 0, 917512, 0, 0, 917513, 0, 0, 917514, 0, 0, 917515, 0, 0, 983040, 0, 0, 1048576, 0, 0, 1048577, 0, 0, 1048583, 0, 131074, 1114112, 0, 0, 1114113, 0, 0, 1114114, 0, 0, 1114119, 0, 131074, 1114120, 0, 131074, 1179656, 0, 0, 1310734, 0, 0, 1310735, 0, 0, 1441792, 0, 1, 1441793, 0, 2, 1441794, 0, 2, 1441795, 0, 2, 1441796, 0, 2, 1441797, 0, 2, 1441798, 0, 2, 1441799, 0, 2, 1441800, 0, 2, 1441801, 0, 2, 1441802, 0, 2, 1441803, 0, 2, 1441804, 0, 2, 1441805, 0, 2, 1441806, 0, 2, 1441807, 0, 2, 1441808, 0, 2, 1441809, 0, 2, 1441810, 0, 2, 1441811, 0, 2, 1441812, 0, 2, 1441813, 0, 2, 1441814, 0, 2, 1441815, 0, 2, 1441816, 0, 2, 1441817, 0, 2, 1441818, 0, 2, 1441819, 0, 2, 1441820, 0, 2, 1441821, 0, 2, 1441822, 0, 2, 1441823, 0, 3, 1507328, 0, 65536, 1507329, 0, 0, 1507330, 0, 65536, 1507331, 0, 0, 1507332, 0, 65536, 1507333, 0, 0, 1507334, 0, 65536, 1507335, 0, 0, 1507336, 0, 65536, 1507337, 0, 0, 1507338, 0, 65536, 1507339, 0, 0, 1507340, 0, 65536, 1507341, 0, 0, 1507342, 0, 65536, 1507343, 0, 0, 1507344, 0, 65536, 1507345, 0, 0, 1507346, 0, 65536, 1507347, 0, 0, 1507348, 0, 65536, 1507349, 0, 0, 1507350, 0, 65536, 1507351, 0, 0, 1507352, 0, 65536, 1507353, 0, 0, 1507354, 0, 65536, 1507355, 0, 0, 1507356, 0, 65536, 1507357, 0, 0, 1507358, 0, 65536, 1507359, 0, 0 )
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tile_data = PoolIntArray( 65535, 0, 0, 131071, 0, 0, 196607, 0, 0, 262143, 0, 0, 327679, 0, 0, 393215, 0, 0, 327693, 0, 0, 327694, 0, 0, 327695, 0, 0, 458751, 0, 0, 524287, 0, 0, 458763, 0, 131074, 458764, 0, 131074, 458765, 0, 131074, 458766, 0, 131074, 589823, 0, 0, 524298, 0, 131074, 524299, 0, 131074, 524300, 0, 131074, 524301, 0, 131074, 524302, 0, 131074, 655359, 0, 0, 589829, 0, 0, 589830, 0, 0, 589834, 0, 0, 589839, 0, 131074, 589840, 0, 131074, 720895, 0, 0, 655376, 0, 131074, 786431, 0, 0, 720909, 0, 131074, 720910, 0, 131074, 720911, 0, 131074, 720912, 0, 131074, 851967, 0, 0, 786447, 0, 131074, 917503, 0, 0, 851972, 0, 0, 851973, 0, 0, 851974, 0, 0, 851977, 0, 0, 851978, 0, 0, 851979, 0, 0, 983039, 0, 0, 917504, 0, 0, 1048575, 0, 0, 983040, 0, 0, 1114111, 0, 0, 1048576, 0, 0, 1048577, 0, 0, 1048583, 0, 131074, 1179647, 0, 0, 1114112, 0, 0, 1114113, 0, 0, 1114114, 0, 0, 1114119, 0, 131074, 1245183, 0, 0, 1179650, 0, 0, 1179651, 0, 0, 1179654, 0, 0, 1179655, 0, 0, 1179656, 0, 0, 1179657, 0, 0, 1310719, 0, 0, 1376255, 0, 0, 1310734, 0, 0, 1310735, 0, 0, 1441791, 0, 0, 1507327, 0, 0, 1441792, 0, 1, 1441793, 0, 2, 1441794, 0, 2, 1441795, 0, 2, 1441796, 0, 2, 1441797, 0, 2, 1441798, 0, 2, 1441799, 0, 2, 1441800, 0, 2, 1441801, 0, 2, 1441802, 0, 2, 1441803, 0, 2, 1441804, 0, 2, 1441805, 0, 2, 1441806, 0, 2, 1441807, 0, 2, 1441808, 0, 2, 1441809, 0, 2, 1441810, 0, 2, 1441811, 0, 2, 1441812, 0, 2, 1441813, 0, 2, 1441814, 0, 2, 1441815, 0, 2, 1441816, 0, 2, 1441817, 0, 2, 1441818, 0, 2, 1441819, 0, 2, 1441820, 0, 2, 1441821, 0, 2, 1441822, 0, 2, 1441823, 0, 3, 1572863, 0, 0, 1507328, 0, 65536, 1507329, 0, 0, 1507330, 0, 65536, 1507331, 0, 0, 1507332, 0, 65536, 1507333, 0, 0, 1507334, 0, 65536, 1507335, 0, 0, 1507336, 0, 65536, 1507337, 0, 0, 1507338, 0, 65536, 1507339, 0, 0, 1507340, 0, 65536, 1507341, 0, 0, 1507342, 0, 65536, 1507343, 0, 0, 1507344, 0, 65536, 1507345, 0, 0, 1507346, 0, 65536, 1507347, 0, 0, 1507348, 0, 65536, 1507349, 0, 0, 1507350, 0, 65536, 1507351, 0, 0, 1507352, 0, 65536, 1507353, 0, 0, 1507354, 0, 65536, 1507355, 0, 0, 1507356, 0, 65536, 1507357, 0, 0, 1507358, 0, 65536, 1507359, 0, 0 )
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[node name="Collapse" type="TileMap" parent="Ground" groups=["delete_on_collapse"]]
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 8, 8 )
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format = 1
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tile_data = PoolIntArray( 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 851975, 0, 0, 851976, 0, 0, 1179652, 0, 0, 1179653, 0, 0 )
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[node name="Ladder" type="TileMap" parent="Ground"]
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tile_set = ExtResource( 14 )
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cell_size = Vector2( 8, 8 )
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format = 1
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tile_data = PoolIntArray( 655372, 0, 196609, 720908, 0, 196609, 786444, 0, 196609, 851980, 0, 196609, 917516, 0, 196609 )
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tile_data = PoolIntArray( 655372, 0, 196609, 720908, 0, 196609, 786444, 0, 196609, 851980, 0, 196609 )
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[node name="FallingBlock" parent="Ground" instance=ExtResource( 3 )]
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position = Vector2( 96, 152 )
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@ -54,19 +62,19 @@ position = Vector2( 72, 40 )
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[node name="FallingBlock5" parent="Ground" instance=ExtResource( 3 )]
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position = Vector2( 8, 56 )
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[node name="FallingBlock6" parent="Ground" instance=ExtResource( 3 )]
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position = Vector2( 16, 72 )
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[node name="FallingBlock7" parent="Ground" instance=ExtResource( 3 )]
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position = Vector2( 32, 40 )
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[node name="MovingPlatform" parent="Ground" instance=ExtResource( 7 )]
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position = Vector2( 40, 144 )
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position = Vector2( 32, 224 )
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scale = Vector2( 2, 1 )
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speed = 40
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left_up_boundary = 2.0
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right_down_boundary = 2.0
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[node name="CollapseBlocks" parent="Ground" instance=ExtResource( 16 )]
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visible = false
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[node name="Player" parent="." instance=ExtResource( 2 )]
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position = Vector2( 24, 176 )
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use_iframes = true
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@ -76,26 +84,26 @@ position = Vector2( 48, 216 )
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[node name="Ladder2" parent="." instance=ExtResource( 10 )]
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position = Vector2( 96, 80 )
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scale = Vector2( 1, 5 )
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scale = Vector2( 1, 4 )
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[node name="DelayedArrow" parent="." instance=ExtResource( 12 )]
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delay = 5.0
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delay = 0.1
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autostart = true
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[node name="Arrow" parent="DelayedArrow" instance=ExtResource( 8 )]
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position = Vector2( 104, 32 )
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position = Vector2( 64, 168 )
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[node name="DelayedArrow2" parent="." instance=ExtResource( 12 )]
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delay = 5.0
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delay = 0.1
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[node name="Arrow2" parent="DelayedArrow2" instance=ExtResource( 8 )]
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position = Vector2( 72, 168 )
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[node name="DelayedArrow3" parent="." instance=ExtResource( 12 )]
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delay = 5.0
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delay = 0.1
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[node name="Arrow3" parent="DelayedArrow3" instance=ExtResource( 8 )]
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position = Vector2( 120, 32 )
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position = Vector2( 80, 168 )
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[node name="DeathTile" parent="." instance=ExtResource( 13 )]
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position = Vector2( 0, 192 )
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@ -105,118 +113,8 @@ scale = Vector2( 32, 1 )
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wait_time = 5.0
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one_shot = true
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[node name="2600" type="Node2D" parent="."]
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position = Vector2( 0, -16 )
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script = ExtResource( 16 )
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shot_speed = 70
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fire_rate = 0.8
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[node name="Leg2" type="Node2D" parent="2600"]
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position = Vector2( -23, 0 )
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[node name="ColorRect2" type="ColorRect" parent="2600/Leg2"]
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margin_left = 200.0
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margin_top = 80.0
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margin_right = 232.0
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margin_bottom = 112.0
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color = Color( 0.286275, 0.298039, 0.305882, 1 )
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[node name="ColorRect3" type="ColorRect" parent="2600/Leg2"]
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margin_left = 208.0
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margin_top = 104.0
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margin_right = 224.0
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margin_bottom = 152.0
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rect_rotation = -30.0
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color = Color( 0.286275, 0.298039, 0.305882, 1 )
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[node name="ColorRect5" type="ColorRect" parent="2600/Leg2"]
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margin_left = 232.0
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margin_top = 128.0
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margin_right = 248.0
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margin_bottom = 176.0
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rect_rotation = 30.0
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color = Color( 0.286275, 0.298039, 0.305882, 1 )
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[node name="ColorRect4" type="ColorRect" parent="2600/Leg2"]
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margin_left = 222.0
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margin_top = 125.0
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margin_right = 246.0
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margin_bottom = 149.0
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color = Color( 0.286275, 0.298039, 0.305882, 1 )
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[node name="ColorRect6" type="ColorRect" parent="2600/Leg2"]
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margin_left = 177.0
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margin_top = 168.0
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margin_right = 229.0
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margin_bottom = 192.0
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color = Color( 0.286275, 0.298039, 0.305882, 1 )
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[node name="Head" type="ColorRect" parent="2600"]
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margin_left = 152.0
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margin_top = 40.0
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margin_right = 240.0
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margin_bottom = 104.0
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color = Color( 0.505882, 0.537255, 0.54902, 1 )
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[node name="ColorRect2" type="ColorRect" parent="2600/Head"]
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margin_right = 57.0
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margin_bottom = 32.0
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color = Color( 0, 0.882353, 1, 1 )
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[node name="Leg" type="Node2D" parent="2600"]
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[node name="ColorRect2" type="ColorRect" parent="2600/Leg"]
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margin_left = 200.0
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margin_top = 80.0
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margin_right = 232.0
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margin_bottom = 112.0
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color = Color( 0.45098, 0.47451, 0.486275, 1 )
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[node name="ColorRect3" type="ColorRect" parent="2600/Leg"]
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margin_left = 208.0
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margin_top = 104.0
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margin_right = 224.0
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margin_bottom = 152.0
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rect_rotation = -30.0
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color = Color( 0.505882, 0.537255, 0.54902, 1 )
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[node name="ColorRect5" type="ColorRect" parent="2600/Leg"]
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margin_left = 232.0
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margin_top = 128.0
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margin_right = 248.0
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margin_bottom = 176.0
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rect_rotation = 30.0
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color = Color( 0.505882, 0.537255, 0.54902, 1 )
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[node name="ColorRect4" type="ColorRect" parent="2600/Leg"]
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margin_left = 222.0
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margin_top = 125.0
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margin_right = 246.0
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margin_bottom = 149.0
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color = Color( 0.45098, 0.47451, 0.486275, 1 )
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[node name="ColorRect6" type="ColorRect" parent="2600/Leg"]
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margin_left = 177.0
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margin_top = 168.0
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margin_right = 229.0
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margin_bottom = 192.0
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color = Color( 0.45098, 0.47451, 0.486275, 1 )
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[node name="Positions" type="Node2D" parent="2600"]
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[node name="Position2D" type="Position2D" parent="2600/Positions"]
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position = Vector2( 152, 80 )
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[node name="Position2D2" type="Position2D" parent="2600/Positions"]
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position = Vector2( 152, 88 )
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rotation = -0.436332
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[node name="Position2D3" type="Position2D" parent="2600/Positions"]
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position = Vector2( 152, 96 )
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rotation = -0.872665
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[node name="ShootTimer" type="Timer" parent="2600"]
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autostart = true
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[node name="2600" parent="." instance=ExtResource( 15 )]
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position = Vector2( 152, 8 )
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[node name="Enemies" type="Node2D" parent="."]
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margin_bottom = 67.0
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[connection signal="timeout" from="ExitTimer" to="." method="_on_ExitTimer_timeout"]
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[connection signal="timeout" from="2600/ShootTimer" to="2600" method="_on_ShootTimer_timeout"]
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[connection signal="entered_phase" from="2600" to="." method="_on_2600_entered_phase"]
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