scrump sounds and more work on stg2600

This commit is contained in:
pennyrigate 2023-09-01 18:38:58 -04:00
parent ba12787fcb
commit 8b831ea616
38 changed files with 804 additions and 153 deletions

View file

@ -1,10 +1,10 @@
[gd_scene load_steps=16 format=2]
[gd_scene load_steps=17 format=2]
[ext_resource path="res://tilesets/t_factory.tres" type="TileSet" id=1]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2]
[ext_resource path="res://objects/environment/falling_block/falling_block_graveyard.tscn" type="PackedScene" id=3]
[ext_resource path="res://graphics/backgrounds/factory.png" type="Texture" id=4]
[ext_resource path="res://maps/map.gd" type="Script" id=5]
[ext_resource path="res://maps/boss/boss2_arena.gd" type="Script" id=5]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=6]
[ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=7]
[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=8]
@ -14,7 +14,8 @@
[ext_resource path="res://objects/delayed_instance.tscn" type="PackedScene" id=12]
[ext_resource path="res://objects/environment/death tile/death_tile.tscn" type="PackedScene" id=13]
[ext_resource path="res://tilesets/t_ladders.tres" type="TileSet" id=14]
[ext_resource path="res://maps/boss/2600.gd" type="Script" id=16]
[ext_resource path="res://objects/enemy/boss/2600.tscn" type="PackedScene" id=15]
[ext_resource path="res://objects/enemy/boss/collapse_blocks.tscn" type="PackedScene" id=16]
[node name="Map" type="Node2D" groups=["map"]]
pause_mode = 1
@ -34,16 +35,23 @@ __meta__ = {
[node name="Ground" type="Node2D" parent="."]
[node name="TileMap" type="TileMap" parent="Ground"]
visible = false
tile_set = ExtResource( 1 )
cell_size = Vector2( 8, 8 )
format = 1
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[node name="Collapse" type="TileMap" parent="Ground" groups=["delete_on_collapse"]]
tile_set = ExtResource( 1 )
cell_size = Vector2( 8, 8 )
format = 1
tile_data = PoolIntArray( 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 589831, 0, 0, 589832, 0, 0, 589833, 0, 0, 851975, 0, 0, 851976, 0, 0, 1179652, 0, 0, 1179653, 0, 0 )
[node name="Ladder" type="TileMap" parent="Ground"]
tile_set = ExtResource( 14 )
cell_size = Vector2( 8, 8 )
format = 1
tile_data = PoolIntArray( 655372, 0, 196609, 720908, 0, 196609, 786444, 0, 196609, 851980, 0, 196609, 917516, 0, 196609 )
tile_data = PoolIntArray( 655372, 0, 196609, 720908, 0, 196609, 786444, 0, 196609, 851980, 0, 196609 )
[node name="FallingBlock" parent="Ground" instance=ExtResource( 3 )]
position = Vector2( 96, 152 )
@ -54,19 +62,19 @@ position = Vector2( 72, 40 )
[node name="FallingBlock5" parent="Ground" instance=ExtResource( 3 )]
position = Vector2( 8, 56 )
[node name="FallingBlock6" parent="Ground" instance=ExtResource( 3 )]
position = Vector2( 16, 72 )
[node name="FallingBlock7" parent="Ground" instance=ExtResource( 3 )]
position = Vector2( 32, 40 )
[node name="MovingPlatform" parent="Ground" instance=ExtResource( 7 )]
position = Vector2( 40, 144 )
position = Vector2( 32, 224 )
scale = Vector2( 2, 1 )
speed = 40
left_up_boundary = 2.0
right_down_boundary = 2.0
[node name="CollapseBlocks" parent="Ground" instance=ExtResource( 16 )]
visible = false
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 24, 176 )
use_iframes = true
@ -76,26 +84,26 @@ position = Vector2( 48, 216 )
[node name="Ladder2" parent="." instance=ExtResource( 10 )]
position = Vector2( 96, 80 )
scale = Vector2( 1, 5 )
scale = Vector2( 1, 4 )
[node name="DelayedArrow" parent="." instance=ExtResource( 12 )]
delay = 5.0
delay = 0.1
autostart = true
[node name="Arrow" parent="DelayedArrow" instance=ExtResource( 8 )]
position = Vector2( 104, 32 )
position = Vector2( 64, 168 )
[node name="DelayedArrow2" parent="." instance=ExtResource( 12 )]
delay = 5.0
delay = 0.1
[node name="Arrow2" parent="DelayedArrow2" instance=ExtResource( 8 )]
position = Vector2( 72, 168 )
[node name="DelayedArrow3" parent="." instance=ExtResource( 12 )]
delay = 5.0
delay = 0.1
[node name="Arrow3" parent="DelayedArrow3" instance=ExtResource( 8 )]
position = Vector2( 120, 32 )
position = Vector2( 80, 168 )
[node name="DeathTile" parent="." instance=ExtResource( 13 )]
position = Vector2( 0, 192 )
@ -105,118 +113,8 @@ scale = Vector2( 32, 1 )
wait_time = 5.0
one_shot = true
[node name="2600" type="Node2D" parent="."]
position = Vector2( 0, -16 )
script = ExtResource( 16 )
shot_speed = 70
fire_rate = 0.8
[node name="Leg2" type="Node2D" parent="2600"]
position = Vector2( -23, 0 )
[node name="ColorRect2" type="ColorRect" parent="2600/Leg2"]
margin_left = 200.0
margin_top = 80.0
margin_right = 232.0
margin_bottom = 112.0
color = Color( 0.286275, 0.298039, 0.305882, 1 )
[node name="ColorRect3" type="ColorRect" parent="2600/Leg2"]
margin_left = 208.0
margin_top = 104.0
margin_right = 224.0
margin_bottom = 152.0
rect_rotation = -30.0
color = Color( 0.286275, 0.298039, 0.305882, 1 )
[node name="ColorRect5" type="ColorRect" parent="2600/Leg2"]
margin_left = 232.0
margin_top = 128.0
margin_right = 248.0
margin_bottom = 176.0
rect_rotation = 30.0
color = Color( 0.286275, 0.298039, 0.305882, 1 )
[node name="ColorRect4" type="ColorRect" parent="2600/Leg2"]
margin_left = 222.0
margin_top = 125.0
margin_right = 246.0
margin_bottom = 149.0
color = Color( 0.286275, 0.298039, 0.305882, 1 )
[node name="ColorRect6" type="ColorRect" parent="2600/Leg2"]
margin_left = 177.0
margin_top = 168.0
margin_right = 229.0
margin_bottom = 192.0
color = Color( 0.286275, 0.298039, 0.305882, 1 )
[node name="Head" type="ColorRect" parent="2600"]
margin_left = 152.0
margin_top = 40.0
margin_right = 240.0
margin_bottom = 104.0
color = Color( 0.505882, 0.537255, 0.54902, 1 )
[node name="ColorRect2" type="ColorRect" parent="2600/Head"]
margin_right = 57.0
margin_bottom = 32.0
color = Color( 0, 0.882353, 1, 1 )
[node name="Leg" type="Node2D" parent="2600"]
[node name="ColorRect2" type="ColorRect" parent="2600/Leg"]
margin_left = 200.0
margin_top = 80.0
margin_right = 232.0
margin_bottom = 112.0
color = Color( 0.45098, 0.47451, 0.486275, 1 )
[node name="ColorRect3" type="ColorRect" parent="2600/Leg"]
margin_left = 208.0
margin_top = 104.0
margin_right = 224.0
margin_bottom = 152.0
rect_rotation = -30.0
color = Color( 0.505882, 0.537255, 0.54902, 1 )
[node name="ColorRect5" type="ColorRect" parent="2600/Leg"]
margin_left = 232.0
margin_top = 128.0
margin_right = 248.0
margin_bottom = 176.0
rect_rotation = 30.0
color = Color( 0.505882, 0.537255, 0.54902, 1 )
[node name="ColorRect4" type="ColorRect" parent="2600/Leg"]
margin_left = 222.0
margin_top = 125.0
margin_right = 246.0
margin_bottom = 149.0
color = Color( 0.45098, 0.47451, 0.486275, 1 )
[node name="ColorRect6" type="ColorRect" parent="2600/Leg"]
margin_left = 177.0
margin_top = 168.0
margin_right = 229.0
margin_bottom = 192.0
color = Color( 0.45098, 0.47451, 0.486275, 1 )
[node name="Positions" type="Node2D" parent="2600"]
[node name="Position2D" type="Position2D" parent="2600/Positions"]
position = Vector2( 152, 80 )
[node name="Position2D2" type="Position2D" parent="2600/Positions"]
position = Vector2( 152, 88 )
rotation = -0.436332
[node name="Position2D3" type="Position2D" parent="2600/Positions"]
position = Vector2( 152, 96 )
rotation = -0.872665
[node name="ShootTimer" type="Timer" parent="2600"]
autostart = true
[node name="2600" parent="." instance=ExtResource( 15 )]
position = Vector2( 152, 8 )
[node name="Enemies" type="Node2D" parent="."]
@ -248,4 +146,4 @@ margin_right = 152.0
margin_bottom = 67.0
[connection signal="timeout" from="ExitTimer" to="." method="_on_ExitTimer_timeout"]
[connection signal="timeout" from="2600/ShootTimer" to="2600" method="_on_ShootTimer_timeout"]
[connection signal="entered_phase" from="2600" to="." method="_on_2600_entered_phase"]