import
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a6374aa311
commit
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4 changed files with 82 additions and 0 deletions
15
audio/music/empty_motel.ogg.import
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15
audio/music/empty_motel.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/empty_motel.ogg-1334b9d142536ba1f2d1ff346aa90c0f.oggstr"
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[deps]
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source_file="res://audio/music/empty_motel.ogg"
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dest_files=[ "res://.import/empty_motel.ogg-1334b9d142536ba1f2d1ff346aa90c0f.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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15
audio/sounds/spark.ogg.import
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audio/sounds/spark.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/spark.ogg-b7b98b79b91c05a5d1dee21f4057c115.oggstr"
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[deps]
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source_file="res://audio/sounds/spark.ogg"
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dest_files=[ "res://.import/spark.ogg-b7b98b79b91c05a5d1dee21f4057c115.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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35
graphics/hud/speech_bubble.png.import
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graphics/hud/speech_bubble.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/speech_bubble.png-432aa9dcde6a27c31b84f7cece92306f.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/hud/speech_bubble.png"
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dest_files=[ "res://.import/speech_bubble.png-432aa9dcde6a27c31b84f7cece92306f.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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17
shaders/noise_slow.gdshader
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shaders/noise_slow.gdshader
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shader_type canvas_item;
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uniform bool animate_noise = false;
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uniform float noise_intensity = 1.0;
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float random (vec2 uv) {
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return fract(sin(dot(uv.xy,
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vec2(12.9898,78.233))) * 43758.5453123);
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}
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void fragment() {
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vec2 noise_uv = SCREEN_UV + fract(TIME) * float(animate_noise) / 10.0;
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float noise = random(noise_uv);
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noise = mix(1.0 - noise_intensity, 1.0, noise);
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COLOR = vec4(COLOR.rgb * noise, COLOR.a);
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}
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