fixed dependency

This commit is contained in:
pennyrigate 2023-10-15 00:31:44 -04:00
parent 4570202be4
commit 8434f20934

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=2] [gd_scene load_steps=26 format=2]
[ext_resource path="res://maps/station.gd" type="Script" id=1] [ext_resource path="res://maps/station.gd" type="Script" id=1]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2]
@ -23,7 +23,6 @@
[ext_resource path="res://objects/environment/barrier/jail_bars.tscn" type="PackedScene" id=21] [ext_resource path="res://objects/environment/barrier/jail_bars.tscn" type="PackedScene" id=21]
[ext_resource path="res://objects/npc/msx.tscn" type="PackedScene" id=22] [ext_resource path="res://objects/npc/msx.tscn" type="PackedScene" id=22]
[ext_resource path="res://objects/environment/barrier/barrier.tscn" type="PackedScene" id=23] [ext_resource path="res://objects/environment/barrier/barrier.tscn" type="PackedScene" id=23]
[ext_resource path="res://audio/sounds/die.wav" type="AudioStream" id=24]
[ext_resource path="res://objects/lore/station/msx.tscn" type="PackedScene" id=25] [ext_resource path="res://objects/lore/station/msx.tscn" type="PackedScene" id=25]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
@ -83,8 +82,6 @@ cost = 25
[node name="Cop" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 88, 112 ) position = Vector2( 88, 112 )
blood = true
death_sound = ExtResource( 24 )
left_boundary = 3.0 left_boundary = 3.0
right_boundary = 6.0 right_boundary = 6.0
turn_time = 1.0 turn_time = 1.0
@ -92,40 +89,28 @@ turn_time = 1.0
[node name="Cop2" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop2" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 136, 160 ) position = Vector2( 136, 160 )
scale = Vector2( -1, 1 ) scale = Vector2( -1, 1 )
blood = true
death_sound = ExtResource( 24 )
turn_time = inf turn_time = inf
[node name="Cop3" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop3" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 200, 112 ) position = Vector2( 200, 112 )
blood = true
death_sound = ExtResource( 24 )
turn_time = inf turn_time = inf
[node name="Cop9" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop9" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 400, 160 ) position = Vector2( 400, 160 )
blood = true
death_sound = ExtResource( 24 )
left_boundary = 5.0 left_boundary = 5.0
[node name="Cop10" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop10" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 680, 160 ) position = Vector2( 680, 160 )
scale = Vector2( -1, 1 ) scale = Vector2( -1, 1 )
blood = true
death_sound = ExtResource( 24 )
walk_speed = 0.0 walk_speed = 0.0
[node name="Cop6" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop6" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 184, 56 ) position = Vector2( 184, 56 )
blood = true
death_sound = ExtResource( 24 )
left_boundary = 4.0 left_boundary = 4.0
right_boundary = 4.0 right_boundary = 4.0
[node name="Cop7" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop7" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 352, 19 ) position = Vector2( 352, 19 )
blood = true
death_sound = ExtResource( 24 )
left_boundary = 10.0 left_boundary = 10.0
[node name="LaserWall" parent="Enemies" instance=ExtResource( 15 )] [node name="LaserWall" parent="Enemies" instance=ExtResource( 15 )]