fixed issue #138
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parent
15375271f6
commit
7ea93b421f
2 changed files with 2 additions and 17 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=32 format=2]
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[gd_scene load_steps=30 format=2]
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[ext_resource path="res://objects/enemy/squig.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
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@ -22,7 +22,6 @@
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[ext_resource path="res://graphics/enemy/sawblade.png" type="Texture" id=21]
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[ext_resource path="res://objects/enemy/rolling_fiend.tscn" type="PackedScene" id=22]
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[ext_resource path="res://objects/enemy/steam.tscn" type="PackedScene" id=23]
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[ext_resource path="res://objects/enemy/eel.tscn" type="PackedScene" id=24]
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[ext_resource path="res://objects/enemy/cop.tscn" type="PackedScene" id=25]
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[ext_resource path="res://objects/environment/turret/turret_bullet.tscn" type="PackedScene" id=26]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=27]
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@ -48,11 +47,6 @@ animations = [ {
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"speed": 20.0
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} ]
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[sub_resource type="Curve2D" id=8]
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_data = {
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"points": PoolVector2Array( -8.02293, 7.78696, 8.02293, -7.78696, 152, 32, -3.00339, -17.0192, 3.00339, 17.0192, 184, 24, -7.90495, -7.66898, 7.90495, 7.66898, 200, 32, 7.81354, -7.68111, -7.81354, 7.68111, 200, 72, 7.68111, 7.81354, -7.68111, -7.81354, 152, 72, -7.66898, 8.02293, 7.66898, -8.02293, 152, 32 )
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}
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[node name="Map2" type="Node2D" groups=["map"]]
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pause_mode = 1
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script = ExtResource( 11 )
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@ -137,7 +131,6 @@ position = Vector2( 48, 120 )
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[node name="AnimatedSprite" parent="RollingFiend" index="0"]
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visible = false
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frame = 1
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[node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"]
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material = SubResource( 4 )
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@ -152,9 +145,6 @@ position = Vector2( 27, 128 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
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polygon = PoolVector2Array( 136, 176, 144, 160, 160, 160, 168, 176 )
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[node name="Hatch" parent="." instance=ExtResource( 14 )]
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position = Vector2( 40, 120 )
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@ -215,9 +205,4 @@ left_up_boundary = 2.0
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right_down_boundary = 4.0
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speed = 10
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[node name="Eel" parent="." instance=ExtResource( 24 )]
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position = Vector2( -64, 104 )
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curve = SubResource( 8 )
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segments = 8
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[editable path="RollingFiend"]
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@ -16,7 +16,7 @@ func _process(delta):
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if not is_instance_valid(player):
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player = get_tree().get_nodes_in_group("player").pop_front()
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else:
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var current_sector = Game.get_sector(player.global_position + Vector2(0.0, -10.0))
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var current_sector = Game.get_sector(player.global_position + Vector2(0.0, -5.0))
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if scroll_h && current_sector.x != last_sector.x:
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position.x = current_sector.x * Game.resolution.x
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if respawn_h:
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