From 7ea93b421f850d260bb99e247f91ca41b479cad5 Mon Sep 17 00:00:00 2001 From: pennyrigate Date: Fri, 30 Jun 2023 18:38:57 -0400 Subject: [PATCH] fixed issue #138 --- maps/test_room.tscn | 17 +---------------- objects/camera.gd | 2 +- 2 files changed, 2 insertions(+), 17 deletions(-) diff --git a/maps/test_room.tscn b/maps/test_room.tscn index 74bbedc..26ff011 100644 --- a/maps/test_room.tscn +++ b/maps/test_room.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=32 format=2] +[gd_scene load_steps=30 format=2] [ext_resource path="res://objects/enemy/squig.tscn" type="PackedScene" id=1] [ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2] @@ -22,7 +22,6 @@ [ext_resource path="res://graphics/enemy/sawblade.png" type="Texture" id=21] [ext_resource path="res://objects/enemy/rolling_fiend.tscn" type="PackedScene" id=22] [ext_resource path="res://objects/enemy/steam.tscn" type="PackedScene" id=23] -[ext_resource path="res://objects/enemy/eel.tscn" type="PackedScene" id=24] [ext_resource path="res://objects/enemy/cop.tscn" type="PackedScene" id=25] [ext_resource path="res://objects/environment/turret/turret_bullet.tscn" type="PackedScene" id=26] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=27] @@ -48,11 +47,6 @@ animations = [ { "speed": 20.0 } ] -[sub_resource type="Curve2D" id=8] -_data = { -"points": PoolVector2Array( -8.02293, 7.78696, 8.02293, -7.78696, 152, 32, -3.00339, -17.0192, 3.00339, 17.0192, 184, 24, -7.90495, -7.66898, 7.90495, 7.66898, 200, 32, 7.81354, -7.68111, -7.81354, 7.68111, 200, 72, 7.68111, 7.81354, -7.68111, -7.81354, 152, 72, -7.66898, 8.02293, 7.66898, -8.02293, 152, 32 ) -} - [node name="Map2" type="Node2D" groups=["map"]] pause_mode = 1 script = ExtResource( 11 ) @@ -137,7 +131,6 @@ position = Vector2( 48, 120 ) [node name="AnimatedSprite" parent="RollingFiend" index="0"] visible = false -frame = 1 [node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"] material = SubResource( 4 ) @@ -152,9 +145,6 @@ position = Vector2( 27, 128 ) [node name="StaticBody2D" type="StaticBody2D" parent="."] -[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"] -polygon = PoolVector2Array( 136, 176, 144, 160, 160, 160, 168, 176 ) - [node name="Hatch" parent="." instance=ExtResource( 14 )] position = Vector2( 40, 120 ) @@ -215,9 +205,4 @@ left_up_boundary = 2.0 right_down_boundary = 4.0 speed = 10 -[node name="Eel" parent="." instance=ExtResource( 24 )] -position = Vector2( -64, 104 ) -curve = SubResource( 8 ) -segments = 8 - [editable path="RollingFiend"] diff --git a/objects/camera.gd b/objects/camera.gd index dbf6afc..8d137a1 100644 --- a/objects/camera.gd +++ b/objects/camera.gd @@ -16,7 +16,7 @@ func _process(delta): if not is_instance_valid(player): player = get_tree().get_nodes_in_group("player").pop_front() else: - var current_sector = Game.get_sector(player.global_position + Vector2(0.0, -10.0)) + var current_sector = Game.get_sector(player.global_position + Vector2(0.0, -5.0)) if scroll_h && current_sector.x != last_sector.x: position.x = current_sector.x * Game.resolution.x if respawn_h: