differentiated explosion volumes and fixed mine explosion sound not playing

This commit is contained in:
pennyrigate 2024-07-11 17:33:24 -04:00
parent 8a3fc9be82
commit 7cbf467c81
4 changed files with 9 additions and 2 deletions

View file

@ -39,6 +39,7 @@ animations = [ {
extents = Vector2( 24, 24 )
[node name="Explosion" type="Node2D"]
pause_mode = 2
script = ExtResource( 1 )
blood = false