differentiated explosion volumes and fixed mine explosion sound not playing

This commit is contained in:
pennyrigate 2024-07-11 17:33:24 -04:00
parent 8a3fc9be82
commit 7cbf467c81
4 changed files with 9 additions and 2 deletions

View file

@ -2,7 +2,7 @@ extends "res://objects/enemy/enemy.gd"
func _ready():
$AnimatedSprite.play("explode")
Audio.play_sound(Audio.a_explosion,Audio.ac_die)
Audio.play_sound(Audio.a_explosion,Audio.ac_boss)
func _on_animation_finished():
queue_free()