differentiated explosion volumes and fixed mine explosion sound not playing
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8a3fc9be82
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4 changed files with 9 additions and 2 deletions
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@ -2,7 +2,7 @@ extends "res://objects/enemy/enemy.gd"
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func _ready():
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$AnimatedSprite.play("explode")
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Audio.play_sound(Audio.a_explosion,Audio.ac_die)
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Audio.play_sound(Audio.a_explosion,Audio.ac_boss)
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func _on_animation_finished():
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queue_free()
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