disable ladder dismount while pressing towards ladder (closes #128)

This commit is contained in:
Haze Weathers 2023-06-30 13:13:01 -04:00
parent 63840a3199
commit 75a1091ce8

View file

@ -358,8 +358,10 @@ func _process_climbing(delta: float) -> void:
global_position.x -= graphics.scale.x * 3.0 global_position.x -= graphics.scale.x * 3.0
state_chart.send_event("ladder_jump") state_chart.send_event("ladder_jump")
elif Input.is_action_just_pressed("shoot"): elif Input.is_action_just_pressed("shoot"):
global_position.x -= graphics.scale.x * 3.0 var horizontal_dir = sign(Input.get_axis("ui_left", "ui_right"))
state_chart.send_event("ladder_detach") if sign(_attached_ladder.middle - global_position.x) != horizontal_dir:
global_position.x -= graphics.scale.x * 3.0
state_chart.send_event("ladder_detach")
# # auto-dismount on ground # # auto-dismount on ground
# elif Input.is_action_pressed("ui_down") and is_on_floor(): # elif Input.is_action_pressed("ui_down") and is_on_floor():
# var horizontal_dir = sign(Input.get_axis("ui_left", "ui_right")) # var horizontal_dir = sign(Input.get_axis("ui_left", "ui_right"))