From 75a1091ce8bff93575bbb4f36f35ce0fda5b37db Mon Sep 17 00:00:00 2001 From: Haze Weathers Date: Fri, 30 Jun 2023 13:13:01 -0400 Subject: [PATCH] disable ladder dismount while pressing towards ladder (closes #128) --- objects/player/player.gd | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/objects/player/player.gd b/objects/player/player.gd index 4f6bf0c..5c8ec53 100644 --- a/objects/player/player.gd +++ b/objects/player/player.gd @@ -358,8 +358,10 @@ func _process_climbing(delta: float) -> void: global_position.x -= graphics.scale.x * 3.0 state_chart.send_event("ladder_jump") elif Input.is_action_just_pressed("shoot"): - global_position.x -= graphics.scale.x * 3.0 - state_chart.send_event("ladder_detach") + var horizontal_dir = sign(Input.get_axis("ui_left", "ui_right")) + if sign(_attached_ladder.middle - global_position.x) != horizontal_dir: + global_position.x -= graphics.scale.x * 3.0 + state_chart.send_event("ladder_detach") # # auto-dismount on ground # elif Input.is_action_pressed("ui_down") and is_on_floor(): # var horizontal_dir = sign(Input.get_axis("ui_left", "ui_right"))