barrier now tiles sprite
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b2baccfa57
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6b1f260c86
3 changed files with 14 additions and 1 deletions
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@ -83,6 +83,12 @@ scale = Vector2( 1, 26 )
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cost = 20
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cost = 20
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label_offset = Vector2( 0, 4 )
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label_offset = Vector2( 0, 4 )
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[node name="Barrier2" parent="Platforms" instance=ExtResource( 15 )]
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position = Vector2( 17, 150 )
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scale = Vector2( 1, 26 )
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cost = 1
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label_offset = Vector2( 0, 4 )
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[node name="Collectibles" type="Node2D" parent="."]
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[node name="Collectibles" type="Node2D" parent="."]
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[node name="Shard" parent="Collectibles" instance=ExtResource( 12 )]
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[node name="Shard" parent="Collectibles" instance=ExtResource( 12 )]
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@ -5,11 +5,14 @@ export var label_offset = Vector2.ZERO
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onready var label = $Label
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onready var label = $Label
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onready var sprite = $Sprite
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onready var sprite = $Sprite
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onready var hitbox = $StaticBody2D/CollisionShape2D
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onready var hitbox = $StaticBody2D/CollisionShape2D
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var open = false
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func _ready():
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func _ready():
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#Tile sprite
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if scale.y != 1:
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if scale.y != 1:
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sprite.set_region_rect(Rect2(0,0,4,scale.y))
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sprite.set_region_rect(Rect2(0,0,4,scale.y))
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hitbox.scale.y = scale.y
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hitbox.scale.y = scale.y
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hitbox.position.y += scale.y / 2 - 1
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scale.y = 1
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scale.y = 1
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#Label
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#Label
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label.visible = true
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label.visible = true
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@ -18,7 +21,10 @@ func _ready():
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func _physics_process(delta):
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func _physics_process(delta):
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#Open
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#Open
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if Game.golds >= cost: queue_free()
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if Game.golds >= cost: open = true
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if open == true:
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sprite.region_rect.size.y -= 1
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if sprite.region_rect.size.y < 1: queue_free()
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func _on_AnimationPlayer_animation_finished(anim_name):
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func _on_AnimationPlayer_animation_finished(anim_name):
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if anim_name == "open":
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if anim_name == "open":
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@ -110,6 +110,7 @@ anims/initial = SubResource( 4 )
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anims/open = SubResource( 3 )
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anims/open = SubResource( 3 )
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[node name="Label" type="Label" parent="."]
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[node name="Label" type="Label" parent="."]
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visible = false
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margin_left = -18.0
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margin_left = -18.0
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margin_top = -15.0
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margin_top = -15.0
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margin_right = 22.0
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margin_right = 22.0
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